tarek2's Recent Forum Activity

  • Nah append it to the end of the c2runtime.js file. It runs when the app starts and hides the statusbar ( making it fullscreen ). It also runs a little block which corrects the window size, as the iPhone X forces the window to the wrong size...

    Hoo I see is good I asked then )

    Here Nepeo? I just wanna make sure is on the right place as any wrong thing it will brake everything

    This is my c2runtime.js

  • Awesome Big Thanks Nepeo Im goona test it and see how ti goes I will let you know the Results

    I have a question about:

    append the following chunk of javascript

    Do I have to copy all of that I guess on the config.xml? after export the game from c2

  • Hi Nepeo

    is for an App to the App Store

    -I export with Cordova from c2 min iOS 9.0+

    Then I tried both options:

    -build from PhoneGap

    -Or Build from Cordova Cli locally, I tested with Version (8.1.2 & 9.0.0) + Xcode 10

    Thanks for your help Nepeo I really appreciated, I don't mind to do it my self even if it's difficult as long I have some guidance or tutorial of what to do, I followed many tutorials but none of them seems to work.

  • Been stuck for weeks trying to resolve this issue I followed all the Tips to support Multiple "Screen Sizes" but I still get Black bars on iPhone X, XS, XR making impossible to release games on ios.

    Settings that I tried:

    -Pick up a 16.9 aspect ratio resolution

    -(Scale Inner/Scale Outer)

    Also

    -Many Tutorials that requires to modify the config.xml & index.Html adding some lines of code

    But nothing seems to work

    Is anyone successfully resolved this issue?

    Ashley

    construct 3 has already this option but what about construct 2?

    there a lot of us still using c2 because can't move to c3 yet and you still selling c2 at double the price, wouldn't you fix this bug that prevents c2 to export to ios, I understand you are busy with c3 but some critical bugs like this I think it should be addressed as a respect to (current c2 users supporters & Future buyers of c2) or at least can you give us some guidance or tutorial of what to do to fix it our self I believe Nepeo can help with that as he already Fixed that on C3.

    This has been going on for almost two years iPhone X was first released on 3 November 2017 and still, we haven't got a Fix

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  • Congrats mateussales!! is looking Grate, Good luck with the sales

  • Ashley Would it be possible to get a local preview like we have for C2?

    The remote preview really isn't viable for quick testing, and the local server updates instantaneously.

    newt there is a request here if you are interested to give some votes

    https://construct3.ideas.aha.io/ideas/C3-I-618

    I agree the remote Preview didn't work really well for me either it's very time-consuming the waiting & fails many times

  • Yeah, you can save your project as a folder (not as capx), and then you will be able to modify json file while the game is running in preview on mobile. If you request the file with AJAX again, it will load the updated file contents.

    Don't add any path to the file name. Use AJAX Request URL action, URL="Mobile_Test.json"

    Weird the last time I been at it for very long and I give up because I couldn't get it to work I followed the same method that you described with the capx extracted on files, and today I tried again but this Time using Nw.js to save to the Json file with the Path Method you shared for subfolders and it finally worked, so it must be the Path that I was using probably wrong

    Awesome thanks dop2000 for your help :)

    Sorry Soviet shrek for hijacking your thread

  • Thanks dop2000

    I was just making sure that it wasn't possible to do, while back after I couldn't make it work someone showed me other online option as you said but I still had the curiosity if Pc-To Mobile will work with (NW.js or Ajax)

    Another Idea I had is to work and save directly on a JSON file already imported on C2 Files Folder, but I couldn't find the Path to save directly to that Json file inside c2 while you are on preview

    Example

    while you are on preview request download JSON and link to the Path where c2 has stored the JSON file and just replace it, do you think this is possible?

    Png to explain it more visual

    basically Request Download Json >>>saving directly to this folder while the game is running

  • Interesting I was trying to do something similar no while ago and I couldn't make it work, I didn't know about the NWJS.readFile Thanks for the info.

    Still, I have a few problems when I connect the iPhone over wifi to the capx that request the NWJS.readFile("d:\temp\file.json") it doesn't work I tried many different ways but it always fails even I tried Ajax load from Url and still fails.

    dop2000 do you know of any working solution to read a file from Pc but while on Mobile Preview without using any external cloud service?

  • You could name them (Name+Number) like this

    https://www.dropbox.com/s/3e1p0l22cj4x5h4/Next%20Animation1.capx?dl=0

    or if you dont want to name the Animations with Numbers you could store them in an Array

    https://www.dropbox.com/s/j2ielubiwm0sgpv/Next%20Animation2.capx?dl=0

  • I have a membership including remote preview, But I want to be able to share my game with my friends. Non-Profit. There must be a way without paying £100.

    Gellowg Sorry, I'm a bit confuse about What is your real problem? you didn't describe what problems you having now

    You asked for:

    I know it's not easy, but there must be a way to do it without paying £80.

    I want to be able to upload it to diawi.com for ios.

    Really I only want to know how to test the app.

    You can do all that without Paying the 80 Pounds Fee as I described on my first Post so I'm not sure which problems you having now or maybe you are looking for something else?

  • I know it's not easy, but there must be a way to do it without paying £80.

    I want to be able to upload it to diawi.com for ios.

    Really I only want to know how to test the app.

    -If you intend just to Test On iPhones Devices then you don't need to Pay

    -But when it comes the Time for Release the App then you will have to Pay for the Developers Account no way around it

    I thought you could only run it on a physical device if you had signed it? Certainly xcode wont let you build to device without a code signing identity.

    Indeed that is still true, you need to add first the Devices ID Numbers to the Certificate so when you try to install it on any Device checks if that Device ID Number Matches the Ones you have on the Certificate List if yes then it will finish the Installation but if not it will just Stop the Installation.

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tarek2

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