tarek2's Recent Forum Activity

  • Visiting editor.construct.net gives you the latest stable release with auto-updates. It's always worked that way.

    Staying on old releases increases the chance that you run in to bugs and problems that were already fixed. Sometimes these even involve project corruption bugs. So I would advise to stay on the latest stable release.

    Hoh I've been using C3 for the last 8+ months to do my last game and I never noticed this as it's the first time it happened to me that's weird, maybe I didn't prest much attention to it, I'm still trying to adapt to C3 slowly.

    Thanks a lot for the info and for the confirmation.

    And Thanks to Newt again for the Tips

  • Is ok, I just changed the Link path in the Chrome Bookmark to go directly to "https://editor.construct.net/r268/"

    I think it's better to avoid future issues like this

  • Thanks Newt

    This update is a stable. So if you just go to editor.construct.net then it will update to the stable.

    Before they used to ask me if I want to update even when is for a Stable update but it didn't this time, is this a new thing? I cannot remember that they updated automatically before without showing a popup message to say yes update, that's weird.

    What I was doing till now is:

    is for testing (betas or new Stable) Updates I go directly to: editor.construct.net/r###

    And for daily work, I always go to: editor.construct.net

    and when they ask me to update either to Beta or either to a stable I say no so I stayed always in my current version. For me, this is the best option and the one that makes more sense so they don't force the New updates if we don't need to.

  • Hi,

    I was on R268 and today when I opened C3 it did an update to the last version R276 without asking me for my authorization.

    Why is this happening as I didn't want to update? I wanted to stay locked on R268 as I don't want to gamble with the new features added yet.

    Shouldn't they need to ask if I need to update first?

    Also after it was updated it showed a message that it was updated from R275 to R276 but I was on r268, is this a bug on C3??

    I confirmed that indeed I was on r268 by opening my last project in an older version:

    is there any way that I can set the default to R268 again?

    I know I can visit directly the link r268 but I have already the icon on Chrome to visit C3 Editor which is quicker than looking for the version is very annoying.

  • wow that is not very intuitive, I thought the variable would reset to false at the top of each sheet. so this means I have to turn it back to false in the event - which is fine.

    They are very useful once you get used to it, the local variables think of it as a temporary variable that you will use and modify on that same tick in that scope for temporary calculations and values that once you leave that scope you will not need them anymore and it resets it to default for you.

    but now I am worried about using the mouseclick bool many other places and in #includes etc.. so I am worried about the order. I can't really see it in my head right now, but maybe it works out?

    Not sure which problem you referring to with the order but if you want to access the Boolean in any event sheet just set it as Global as it should work exactly the same but it will retain the values.

    is this the standard way to add mouseclicks/keyboard keys/gamepad buttons to the same condition?

    For me, I will recommend you not to worry about the standers and choose the way that is much easier for you because is more important that when you look at your code you recognize what each event does as quickest as possible other ways you will waste hours looking at your events just to find out what they do or how they work. So choose the way or method that is more comfortable for you for readability as you dealing with mostly triggers so is not gonna hurt your performance doesn't matter which way you do it.

  • I have some OR block code. but when I use the mouse I have to pick which object I clicked so I need to add ANDs but you can't mix AND and ORs

    so I did it with 2 different events, but its not working. how is this done without repeating the code for a mouse specific event?

    https://www.dropbox.com/s/zq5lp8zpl91cuuv/mouseCapClick.c3p?dl=0

    The issue is that you are using a local Variable which it will reset the value on the next Top event

    Example:

    -On Event 2: >>>>> Left Mouse click set the mouseclicked to = True

    -On the Next Top Event which is "Event 3" it will reset the mouseclicked to = False because that is the default state

    -So by the time it checks "OR Is MouseClicked" the state of the local var mouseclicked is = False

    The easy fix will be to drag the local variable outside the group to make it global so it retains the state once you change it

    or

    Save it in a dictionary

    or

    Just add an object in the layout just for instance variables so you can use it as global variables by making it global you will be able to use it in any layout.

  • Double Check that you have the Animation Speed set to = 0

    If you have it already set to cero but still doesn't work correctly best thing to do is to fill a bug report

    I just tested r273 it works without any problems for me

  • redfoc

    On your first Array condition check you using twice Array.CurX instead of Array.CurY

    Not sure if that is intended but doesn't look right

  • > More gameplay of our incoming Neon game (Brake The Lights)

    >

    > Still work in progress

    > Things to do:

    > Trails for the balls, some other effects.

    >

    >

    Looks really good, could imagine it's been tricky to optimise this but looks very smooth. Great job

    Thanks a lot for your feedback

  • More gameplay of our incoming Neon game (Brake The Lights)

    Still work in progress

    Things to do:

    Trails for the balls, some other effects.

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  • tarek2 Cool idea and looks great!

    How did you make this destructible neon image - is every piece a separate sprite/frame?

    Hey Dop Thanks A lot for your feedback really appreciate it ))

    How did you make this destructible neon image - is every piece a separate sprite/frame?

    Yes Dop it is, after trying all the different ways that I could possibly imagine that's the one we choose, though this wasn't an easy process, the game has been really challenging from start to finish, for example just to get a decent performance it took me 3 months or so full time exclusively for that. It looks simple game but its really not what it looks like, it was meant to be for last Christmas))

  • Here is some Gameplay of our incoming Neon game:

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tarek2's avatar

tarek2

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Member since 26 Jan, 2016

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