fm4fanAT's Recent Forum Activity

  • I think with Onedrive you also have no issues with "can I trust this service"

    It's included in ALL Windows 8.1 and W10 machines and so well known - and bonus - it' s better than dropbox (at least for me and my little Microsoft universe).

  • saiyadjin

    will it be available on windows store too? (developer accounts are free now)

    Where could I get a Dev Account for free?

    I only know about the students program

    https://www.dreamspark.com/

    or the company program

    https://www.microsoft.com/bizspark#build-three

    The normal way would be €14 for individuals or €75 ($99) for companys.

    https://developer.microsoft.com/en-us/d ... ccountInfo

  • Only old Dropbox accounts also can share their folders for free - so there is no way with a newer one.

    But Dropbox isn't the only cloud storage solution.

    As far as I know you could use the Microsoft Onedrive (works for me) - here it is possible to share folders even with a free account.

    You could also use other services - there are plenty to choose from.

    If you want to share your game - so it could get played - you should think about a free webspace (without commercials), where you upload your game via FTP.

    I think https://www.bitballoon.com/ will work (please let me know)

  • Is there a way to analyse video like the user media audio?

    I just want to know if parts of the webcam pictures are getting brighter.

    Didn't find any plugin - but hopefully I just didn't find it.

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  • Animation?

    Or

    pin your objAsteroid to a helper object (that has the bullet behavior attached) - now it should be possible to rotate your Asteroid.

  • It's not only framerate dependent.

    Way worse are 'heavy ticks' / 'low detection rates' as 99Instances2Go has put it

    So 1sec wait can be somewhere between 1sec and 3sec in real world

    There is a whole thread Real World Time vs C2

    timebug-or-missunderstanding_t170501?&hilit=bug

    Here the example with just a big loop from 99Instances2Go

    https://drive.google.com/open?id=0B1SSu ... UlLWWNqRnM

  • Works for me

    you see the hyperlink only if you preview it - or after submitting it.

    Of course, you need 500 reputation points

    Another way is to use This is bbcode.org!

    [url=http://www.bbcode.org/]This is bbcode.org![/url][/code:3ro74oad]
    In full editor, you have a button for this
  • cenowador

    The standard save/load has a lot of limitations.

    Like what happens when you make an update of your game with new stuff in it (like new variables).

    When I first played with save/load - sometimes my game broke

    Like sound was playing even when before it was turned off and saved in this state. So when I tried to turn off the sound it played twice.

    With local storage you are in total control - so I prefer it.

  • To take the layer name you have to set it into a quote

    "MyLayerName"

    or

    use the number of the layer (but if you rearrange your layers the numbers will switch)

  • Not sure if I understand you correctly

    to randomize - here is a forum thread with a capx where he shuffles a deck of cards (basically the same as letters)

  • Still the objTrigger is a great way to do that. You can destroy your helper object so it doesn't appear again - or give the invisible object an instance variable.

  • I'm not sure about your question

    You can make global variables constant (checkbox when you create a variable) - here the variable can't be changed.

    But if you use local storage you can decide what happens.

    Like a condition when localStorage loaded | set variableX to 1

    If you use the standard system save and load (not recommended) you still can make another action after the load - like set value of variableX

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fm4fanAT

Member since 19 Jan, 2016

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