absolutely amazing !!
try your best !! don'T give up !!! do whatever you want you have the power !!!!!
Here's a stress test for strawberrypunch where I can put thousands of objects in my world with physics and player inputs and friction and customization options
yoyoeleanor.itch.io/strawberrypunchstresstest
it'S good practice to do that any time you're about to make a big change to your game so you can revert to a previous save if something goes wrong
save as > add a letter to the name of the project and it will save as a copy
What's the best way to transfer a variable from a sprite to another sprite.
Hopefully without using a for each loop because they'Re slow, and with many sprites transferring one or multiple variables to another sprite every tick
break it into multiple parts
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wait no this one is better puu.sh/Cc6Jl/c7963ec2e1.c3p
puu.sh/Cc6Bc/6f4a9c5eaf.c3p
Please file a bug report for bugs and issues github.com/Scirra/Construct-3-bugs
buy one of these scirra.com/store/game-making-tools/multiplayer-signalling-server-161 and host it locally and connect to it instead of scirra's servers
Compressing sprites only reduces their download size it does not affect their memory usage. I see that your car sprite wastes a lot of memory for no reason because of the headlight, just make the headlight a separate object and pin it to the car and you save about 50% of memory usage for that sprite, then make sure you crop transparent edges and use effects instead of sprites where necessary
Member since 19 Jan, 2016