tutyses's Recent Forum Activity

  • Hello everyone!

    I m struggling with the All preloads complete condition, as it ALWAYS have a True value. I am making a rhythmic game, so I have a "Preload Music" in the menu Event sheet, and it only should go to the "Game layout" when all preloads completes. The problem is that it always go instantly to the game layout (and of course music havent been preloaded). I need this because if i dont preload the music it starts like 20 seconds after it should (Of course it only happens the first time the layout is loaded).

    Thank you for reading, I will posting a .Cap example to see more clearly what is happening.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Roj0, thank your for your help. I worked it out 2 minutes ago, using a "change.Y to +16". It s importart that the Delta Y has to be a multiple of the Y size of the object you are moving, I saw your solution, it works good as well, even with highs speeds. I m going to save it when i have to do something with custom move behavior again. Thank you!

  • OK i dont know why but changing the sprite size to 100 and using When not colliding with blocks and ground Change y to +10, it works okay, but with the original size of 128 it does not work.. weird

  • Helo everybody! I started using construct 2 just a few months ago and i loved it. This is my first post here, i had problems before but i found the solutions in this forum. In this case I did found a solution but It did not work

    The problem I have is an issue with the collision detection using Custom movement behavior

    I have a grid of 5x5 blocks, which spawn in a certain point at a high vertical speed (1500px/dt). It has a rule to stop falling when it collides with another block, and it does work, BUT at low speeds like 500px/dt. When i set it to 1500px, this happens

    When it should look like this

    I tried using stepping mode "linear" and "pixels per step" 1, but it still does not work

    Also i found a post from an user called "Ramones" Who uses the condition "on custom movement step" with the overlap condition. It doesnt work for me and i dont know why

    Thank you for taking a moment to help me

    Here is the ripped project file http://s000.tinyupload.com/?file_id=50344323361830757989

tutyses's avatar

tutyses

Member since 10 Jan, 2016

None one is following tutyses yet!

Trophy Case

  • 8-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

10/44
How to earn trophies