Bouncing by angle example: dropbox.com/s/hpqmn0yuatjyhff/bllt_bounce.capx
Ask me anything in particular if you need further assistance.
An array example: dropbox.com/scl/fi/m81fcgjbbjubims9mabza/put_value_into_array.capx
Try to drag the slider to see text change.
Use dictionary object or array or something represent list. Array for example simply a table hash you can store various values (be it animation name, level, enemy, etc) then retrieve these values via index (like column/row order).
No worries. It just the way I am doing things as efficient as possible I could think off.
Use expression as following: Angle(object.X, object.Y, reference.X, reference.Y)
where "reference" refer to another point of position towards the angle.
A fancy control scheme (warning expression extensive!) for both keyboard and touch control: dropbox.com/scl/fi/w6mjtd46p994n4dguweat/4-direction-press-touch.capx
Let me know what you think.
I didn't get it. Your project just works fine, the player can't go through any obstacle. Is there any game title as reference to understand what you are after?
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You meant tile movement behavior? Possible but need some work around. Why not just pathfinding behavior?
My "Family" approach: dropbox.com/s/4ahybqe3t0k758f/biters.c3p
It has been asked many times and I provide an example: dropbox.com/s/ibrle5bdb4rhmfy/path_touch.capx
Look no more:
dropbox.com/s/u5qjckrm57tzxic/contoh_highscore.capx
Member since 22 Feb, 2012