It seems that you didn't adjust the image point origin for laser. Change the image point origin x to 0 in image editor
So you don't actually need secondary laser bouncing, just straight pointing laser with limited length to where it pointed.
Well laser doesn't behave that way but here you go:
https://www.dropbox.com/s/d855c8du24oin ... .capx?dl=0
You mean the length of laser, not the width of laser beam right?
Bloons Monkey City. I know I should stop playing TD games.
Did you turn off the anti-aliasing option? Also set sampling to point in C2 project properties.
Did you put (create) sprites in correct layer?
I also made laser guide with bouncing angle:
Take my example, you will learn something from it:
I modified R0J0 example, make it compact & intuitive (and touch friendly) bitwise_mod.capx
Snake movement covered in following thread:
What do you want to do by using platform behavior? Do the runner need to jump or else?
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That's a lot of example R0J0. I think I need extra time to understand them. I red that dijkstra algorithm is the most shortest possible route calculation.
Member since 22 Feb, 2012