rtkiii's Recent Forum Activity

  • Yoiu'll see I have a disabled line of code for at section "7". With the original code used I only saw numbers...no names/text. So I removed the "int" in the code and then I could see names.

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  • Hello,

    I have a Top Ten list for high scores I am trying to implement using an array and when it displays the info it displays incorrectly. I have a score list and a player name list so it pulls in the name of the person playing. See screen shot below you see the person who has 4,000 points is listed higher than the person who has 13,000 points+. I have attached a screenshot of my code. I followed an tutorial online to get this.

    Any help would be greatly appreciated.

  • Started the thread a month or so ago and today i am unable to upload pictures. It acts like it is going to but then it just sits there.

    Anyone else seeing this?

  • Making progress on the programming side/SE and music and not much graphical design except tweaking player select.

    I cannot seemt o upload pictures ATM.

  • More Updates from the weekend

    World Map

    Intro Screens

  • Still making progress. Updates to Quiz screen, board screen(in progress) and game over

  • I did use the move nehavior and it seems to accomplish what I need. On to the next problem P:)

  • oh I am sorry I missed that. :) I'll check that out and see how it works. I found a tutorial about grid movement and making my board pieces in a grid and have the player move based on that. but I'll deffinately check out the move to option.

    Thanks for your help on this!

  • These are good plugins but not sure if they will work for me. I don't want a traditional board but somthing that is more like a path like my OP shows. I want to be able to have differenbt paths the players go down. I'll keep looking into these and see if they will work or not but this seems to do a traditional board layout. Which i do not want.

  • Hello all.

    Sorry for the fuzzyness of this post but I honestly am not sure where to start. :)

    Working on a board game where the player rolls the dice to decide how far they move, no player input besides the rolling of the dice. I have the dice roll setup to go to Dice Variable and have it linked to bullet time and animations. This works decently...but I know this is not a good way and it is not very precise.

    I was wondering if there is a way to mark square 1 on the board to value = 1

    Square 2 = 2

    Square 3 = 3

    Like using way points...or a path or something.

    I'm just not sure how I should approach the movement

  • that worked...for my hp, enemy hp and timer.

  • oh and then reference frameX based on player_health variable value

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rtkiii

Member since 1 Dec, 2015

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