Carbincopy's Recent Forum Activity

  • nicely done Carbincopy

    Thanks for the inspiring words.

    It's coming together pretty nicely so far. Just have to finger out the bug / issue with walking over objects.

    I tried pathfinding and did not like how the player would make circles before moving to touch x,y and moveto for some reason disables collisions and can't seam to set them so he moves around the object.

    Sure I could just use images that are square and dull, But I really want to learn how to spice the design up.

    I will keep pound away at the keys until ether I get bored and start a new project or I get it to work right.

    Have fun and enjoy. Jeremy C.

  • currently in two parts as I work out the bugs.

    This link is to my interactive inventory for my click, drag n play game.

    https://www.scirra.com/arcade/other-gam ... ntory-5085

  • https://dl.dropboxusercontent.com/u/98471899/Scirra/stuff/click_inventory_example.rar

    I think this is the example capx from the first page (broken link).

    Thanks for sharing the link. Have fun and enjoy. Jeremy C.

  • man nice, I was just thinking about this game the other day.

    and this:

    Subscribe to Construct videos now

    It has been fun so far building this point and click style game. Just having issues with walking around objects. I was looking at a jedi click and play where they added a round table so I know it can be done with construct 2. Just have to keep tweaking the code.

  • Good work man, it bring back memories...

    (And, I remember a pair of years ago, when I tried my first Game Creation Tool, it was Adventure Game Studio...

    Now it' s great working on a Tool that can do the same thing, in addition to other hundreds and on all hardware platforms.)

    Oh Yah! Zak Mc, MM and Leisure Suit Larry where The games I grew up on. I want to recreate the experience and give these games new life on mobile devices.

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  • You could use pathfinding instead of moveto?

    tried that but he kept walking in a circle for 3-6 sec before moving to mouse x, y

  • ok! added look control and door 1-2 goto layout1.

    found issue when goto layout doors close and they should stay open unless closed.

    maybe set default to open and on start of layout close but think that will cause the same issue. tried on start of layout open_1 = 1 set open visible, but did not seam to work.

    updated: Fixed doors closing on start of layout.

  • so if you want to create a layout that does not exist.

    You would probably want to create it on a layer where Layer 2 is invisible on event create object on layer 2 and set layer visible.

    other things will also need to be done.

    like set other layers to invisible on event and destroy object on start of layout.

    You can not create a layer or layout with out first loading objects in the game. Thus the destroy on start of layout.

  • this is an open ended ?

    on event goto layout.

    on event system create objects at X,Y

  • was really looking forward to your tutorials. Guess it is a dead project as your site is off line. http://worldofgamedev.com/

  • User interface is enabled doors 1-2 open close.

    Walk Right - Left full length of layout.

    Mobile Touch enabled

    Walking zone set for doors and stairs.

    Currently switch layout / scene disabled due to working on better walkto movement.

    Demo so far as it sits.

    https://www.scirra.com/arcade/role-play ... es/mm-5070

    Related topic to current known issues.

    how-do-i-set-on-touch-movement-advanced_t167297

  • Ok! I have made the mods for 2-11 which works nice. I have set animation left - right - default. I have added open / close doors. (first 2 doors only so far.)

    With that said how would I fix the issue where player keeps walking over objects.

    I tried to create a .capx file but it will not play without all the files.

    So I will post it to arcade under misc games. for testing.

    https://www.scirra.com/arcade/role-play ... es/mm-5070

    also note I tried to set walk to points to move around stuff just looks weird.

    So not really an option.

    Needs something like move at angle to set Y then moveto destination.

    any ideas?

    Thanks again for any suggestions that might help make the movement better.

    Jeremy C

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Carbincopy

Member since 27 Nov, 2015

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