Leozlk's Recent Forum Activity

  • The touch object provides multi touch support, as well as detection of double taps, touch speed, accelerometer access, etc. I'm not sure why you would be getting a delay with the touch object -- it might be helpful to mention if you actually tested on a phone, or just a desktop browser -- but you should stick with that if you're building a game around touch.

    Hey mate, thanks for the explaination!

    Yeah... I've tested on my iPad but seems very unresponsive with the TOUCH object... I'm trying to make a flappy bird just for testing and if I tap the bird double time it just do the first jump... If I want a double jump I need to tap wait one second and tap again...

  • Hey guys!

    Why use touch if mouse works on tablets/smartphones? Because with the Touch object I'm having a little delay

    to execute the action... Mouse does not have this little delay. What is the difference between this two objects,

    Can I use mouse normally to make smartphone games?

    Thanks!

  • [quote:2d0rb6bo]

    Here my friend a solution for you... I've made right now and worked like a charm, maybe this can help you!

    and the .capx

    Hey, thanks for that, it has helped a bit. If you can open my project, there's a copy here- The whole reason I'm trying to do this is because if you use the A attack in game and move side to side with the arrow keys, the whole sprite continues to accelerate, even though it should come to a stand still when the animation ends... I've tried everything, setting speed to 0, acceleration to 0 at end of animation etc...

    Hey friend, you can't put URL's in here because you're new... Try to break the link like site(.)com

  • [quote:2y3p5d2n]Simple mode... You can create a variable called "canMove" with value = 1... Then add to change direction controls (On press) AND (canMove=1) moves the character.

    Then (On Press Key) to your animation that blocks the movement, canMove=0.

    OBS: To add another condition for an event - RIGHT-CLICK it>add>add another condition>system>compare variable

    You can improve this... Just an idea friend. bye!

    Hey, thanks for responding! This is what I had in mind, unfortunately I can't seem to find the change direction controls for the character as seen here - [http://tinypic.com/view.php?pic=2qda7fq&s=8#.VX47UvlVhBc]

    The current controls are copied from Scirra's tutorial on making a platformer, so I don't really know how to alter them into usable keyboard controls to place the CanMove variable on them?

    Here my friend http://i.imgur.com/YUhCXnZ.png?1 a solution for you... I've made right now and worked like a charm, maybe this can help you!

    and the .capx https://mega.co.nz/#!ORkkBQQa!RC8DAzNmhIX9wHx_IHqnYMeVzRPLepZa-WhQKmqzrcw

  • I'm very new to Construct 2, and I'm running into a few problems. The biggest seems to be me trying to find a way to stop all other controls while an action is taking place. I have a rolling animation, but I want it so that you cannot change direction or jump or anything until it's over, as I can't seem to find anything that disables controls?

    Thanks for taking the time to read

    Simple mode... You can create a variable called "canMove" with value = 1... Then add to change direction controls (On press) AND (canMove=1) moves the character.

    Then (On Press Key) to your animation that blocks the movement, canMove=0.

    OBS: To add another condition for an event - RIGHT-CLICK it>add>add another condition>system>compare variable

    You can improve this... Just an idea friend. bye!

  • Just tested all the games sent to me in:

    - Construct 2 r207

    - Minified on export

    And seem to work fine. Could you try using the latest version please?

    WTFast Tom! Working like a charm https://www.scirra.com/arcade/adventure-games/bit-craft-554

    Thanks again for your support! Now give us a construct 3 spoiler. haha

  • it's tom at scirra dot com

    Here we go Tom. Good luck!

  • can you email me a copy of your capx so I can run some tests?

    also can you email me your capx?

    Sure Tom whats your email ?

  • Why can't I see my game ? Tried to upload an updated version (my old one was on the old arcade) and can't see it... Tried on lots of browsers and computers... https://www.scirra.com/arcade/adventure ... -craft-245 upload lots of versions with different screen sizes but doesn't work.

    Can someone help me or tell me what the hell is happening ? Thanks!

  • Did your game work before and now it doesn't?

    Yes.. I had it on the old arcade... Now I'm back on the project (months later), add some features on my game and tried to upload it... Upload success! But having this problem...

  • If you really think it's an issue with the new arcade, then you should report it in the place Tom has asked for reports:

    https://www.scirra.com/forum/new-arcade-beta_t129648

    [quote:2m5fr4l1]Please feel free to leave feedback, report bugs etc in this thread.

    Tom will hopefully be able to help you further.

    Woow awesome! thanks mate.

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  • The Arcade is in Beta so there are many problems.

    For example:

    I recently had a problem with Sprite1 on collision with Sprite2 ( a very basic event right -- I only had one of these in my game luckily so it was fairly easy to debug)

    and all I got was a white screen.

    When I changed to overlapping it worked.

    If you want to take the time, you could dissect your game and try to load up in the Arcade in smaller pieces to narrow down the event that is causing the problem.

    Here is a temp Title to use, it is the proper dimensions 450 by 300

    btw, I just got a light green screen when I tried your game..

    Good suggestion.. But I can't... have LOTS and LOTS of events in my game...

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Leozlk

Member since 28 Jan, 2012

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