PabloDev's Recent Forum Activity

  • Hello, this happens to me with the photon plugin for C2.

    The events disappear when the mouse moves over them.

    I sent an email to the photon team but maybe the bug is C2 ?.

    This does not happen with other plugins but I will still ask.

  • I think that the fact that Construct 2/3 does not generate an exe (it does not do it without NWjs) and has to rely on external technologies has some importance.

    In addition to the subscription, most escape this payment method.

  • I don't really check for lag. I did some testing and photon performs good enough in most cases. Not worth spending a lot of time on. To minimize perceived lag lag between users i usually don't move my own character until i get the move event myself. That way the difference between my client and other clients with similar ping should be quite minimal. Most connected clients have very similar ping.

    Then again ... my philosophy is.... if your connection sucks... go play single player games instead. I don't wanna waste time and energy on users that don't have a decent connection. They should not play multiplayer games... and make the experience bad for others. I even thought about a ping restriction. Implementing a simple ping checker event and if average ping ping > 300, kick them out of multiplayer...

    Harsh but it's the same as trying to make a game designed for high end gaming machines try to run them on a 5 year old laptop. If I can't guarantee you will have a good experience ( low lag/ping )playing multiplayer, i rather not have them play at all.

    Thanks for the information and for expressing your opinion.

    I think I'm going to do some of that.

    I will simply show a text indicating that your connection has> 300 lag.

    Can you give me the link to your online game ?.

    Did you implement a menu to select the region ?.

  • tunepunk

    Hi, how often should the lag be checked?

  • s000.tinyupload.com/index.php

    Try to do it from this.

    I deleted some frames, do not take that into account.

  • No, I've only tried with NWjs.

  • That's a different issue that got fixed specifically for NW2 (new window implementation).

    The issue with window dimensions still exists because the Chromium Team, despite multiple requests simply don't seem to care about this bug (Issue #1; Issue #2). There is a chance of the NWjs developers implementing a fix/workaround in NW2 but that's also out in the open right now.

    To come to the point, you have to wait until this gets fixed or worked around.

    Are you sure that those issues and my problem is the same?

  • The file can not be opened.

  • I think it's done like this:

    When the player presses the mouse button, it memorizes the position in which it was clicked.

    Check if the distance in current X is greater than the memorized X (+ offset), and if so, change the graph in the required rotary direction and re-memorize the current position.

    Depending on whether the distance is greater or less than the original point, the graphic is changed one way or the other.

  • Maybe it is this error that they have fixed in version 0.37.4

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  • I thought that this bug had been fixed but still in version 37.0

    I have a resolution of 320, 240 and letterbox integer scale activated.

    If I increase the NWJS window to twice this resolution (640, 480), the game image does not fit the window.

    Resolution: 320 x 240

    Letterbox integer scale

    When using letterbox integer scale the image of the game should be adapted to the window because it exactly matches its duplicate resolution.

    The result is not correct

  • In addition, C2 users can be a bit annoyed that the conditions of C3 and its acquisition mode do not change.

    I do see great changes that push me towards C3 but the handicap I said before is still stronger.

    C3 users are happy, I do not think they participate in the survey.

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PabloDev

Member since 2 Nov, 2015

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