PabloDev's Recent Forum Activity

  • Hi.

    I have 6 bug reports open, the oldest one is 6-10 months ago.

    In the last two betas the bugfix have been minimal, only one bugfix in each of the betas, the rest has been the updating of the graphic library.

    Are you going to continue fixing bugs?

    I would like to know if I am wasting my time when I create a bug report that will not be fixed.

  • Hi, does anyone here have Mario Maker 2?

    I do not have it.

    I have seen videos on youtube playing online and there seems to be no position correction and nothing like that.

    Even though there is lag, the characters do not correct their position.

    I wonder what system he uses to move characters.

    - Will the player send his inputs/flags to the server and the server will send his position? That way it would not be necessary to correct the position but there would be lag in the player's control.

    Can anyone who has the game experience that lag?

  • SOLVED, is photon.ActorNr

    Hi, I think there is a way to access the actor number from which an event has been received.

    How do I find out the actor who sent an event?

  • Same error here

  • Same here

    Critical error

    This should not of happened. Please contact support.

    System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at C3.Code.Controls.Application.Caching.Redis.PubSub.PubSubController.OnSubscribed(RedisChannel channelName) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Redis\PubSub\PubSubController.cs:line 58 at C3.Code.Controls.Application.Caching.Redis.PubSub.PubSubController.SubscribeToCacheKey(RedisChannel cacheKey, Action`2 onMessageReceived) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Redis\PubSub\PubSubController.cs:line 46 at C3.Code.Controls.Application.Caching.Manager.Manager.Callbacks.OnGotten[T](String cacheKey, CacheType fromType, T objectGot) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Manager\Callbacks.cs:line 99 at C3.Code.Controls.Application.Caching.Manager.Manager.Get[T](String key, Func`1 getFromExternFunction, Boolean skipLocalCaches) in C:\Construct.net\Source\C3Alpha2\Code\Controls\Application\Caching\Manager\Manager.cs:line 125 at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at C3.Code.Caching.CountryPermittedCurrencies.GetPermittedCurrencies(Int16 forCountryID) in C:\Construct.net\Source\C3Alpha2\Code\Caching\CountryPermittedCurrencies.cs:line 60 at C3.Code.Helpers.Currency.Functions.GetVisitorsCurrency(Language contentLanguage, Country currentRegion, UserSession currentSession) in C:\Construct.net\Source\C3Alpha2\Code\Helpers\Currency\VisitorCurrency.cs:line 0 at C3.Code.Controls.SEO.GA..ctor(Global mp) in C:\Construct.net\Source\C3Alpha2\Code\Controls\SEO\GA.cs:line 14 at C3.Pages.Master_Pages.Global.Page_Init(Object sender, EventArgs e) in C:\Construct.net\Source\C3Alpha2\Pages\Master Pages\Global.Master.cs:line 146 at System.Web.UI.Control.OnInit(EventArgs e) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Control.InitRecursive(Control namingContainer) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)

    Indicate if you use synchronization with google drive.

    I use it and this caused me a problem with the Tiled files. Perhaps there is a relationship with C2.

  • > Some significant improvement in the latest version 40.1?

    Just some minor fixes here and there, nothing significant. Non of them seem to affect exported games directly.

    Construct 3 users can activate low-latency canvas. A feature released in v39 but that's also a very minor improvement from my tests.

    The new window implementation has been delayed as well for further bugfixing.

    I read the official NWJs blog notes but I am not sure if something is important for the NWjs and C2 games.

    Well, thanks for the info.

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  • I think you mean objects, not sprites.

    I mean, you want to know how to measure the distance between two sprite objects that are the same type.

    The objects need to be able to distinguish one from another, for this a variable called "nameObject" is used, one object is named as "A" and the other object as "B"

    There is probably another method but right now I can't think of

  • Some significant improvement in the latest version 40.1?

  • The virtual keyboard is controlled by Android, you cannot modify it from an HTML5 game.

    I don't know if that is possible with Cordova.

    Here you can read information about Cordova and its control over the virtual keyboard.

    https://www.npmjs.com/package/cordova-plugin-keyboard

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PabloDev

Member since 2 Nov, 2015

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