I think that the behavior believes to be trapped and consequently an exit is sought upwards and the character rises, then, without the ground underneath, he thinks he is free and falls again.
ah, I was going to facilitate the rex behavior, maybe it could be useful for him.
In C2 it also happens.
I don't get used to it even though time passes.
But lerp is different in every tick.
Initially it is faster and then it gets slower (a smaller value).
I want to keep the same value in each tick.
Hello, R0J0hound... are you here?
Please could you tell me how I can do it without using lerp ?.
Create a layout to present the menu.
Make the layout as initial layout.
Put a button on the layout to start the game.
Make the game layout start when the player presses the button.
Nirvana rules!
Can I see what features the photon complement brings?
Hello one question.
You include the photon plugin but the official plugin is free.
I do not understand this.
In principle, with version 271 it seems that it has been fixed.
Only in my case.
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EDIT
Well, I could see that it is not true.
Crashes remain constant and increase when using the sprite editor.
Thanks guys, I think I got the result I was looking for without using the behavior.
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Because the behavior places the sprite correctly in the soil profile.
using overlap or collision this not happen.
The sprite simply stops when it detects the ground but is not well located.
Member since 2 Nov, 2015