Jase00's Recent Forum Activity

  • Yeah what blackhornet said. Maybe if you add below the condition "Repeat level times" the condition "(Negated) Is animation whitecake playing?" then thou shalt haveth awesome cake logic

  • It's because of dt I think. NOT using dt will make the jump arcs perfect regardless of framerate. Only problem is, the higher the framerate, the faster it goes (Kinda like upping the Timescale) and the lower the framerate, the slower it goes.

  • I can confirm, but with another plugin. This happens to me with the third party plugin "File Reader". Simply place one on the layout and preview and the button shakes. It's probably happening universally to text-related stuff perhaps.

    EDIT: It seems to only happen when it scales or if I zoom in with ctrl+mousewheel. When the application is at it's normal zoom level and not scaled, it does not vibrate.

  • Best move ever.

  • I think with node-webkit in the next release there shouldn't be any need to use another engine anyway.

    VERY excited for this release <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • I work a lot with AI and in my game I have different types of AI (flying, ground, shooting when on sight, enemies that don't damage you when you touch them, ect) that are tweaked differently (Different HP for each, ect) and all I use is a single Sprite object (I only use families for the different enemy skins).

    It's all to do with variables, baby! Unless I'm misunderstanding what the idea here is <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • This happens to me but unpredictably (without hibernating)

  • I think both these suggestions would be awesome to have

  • The capx is part of Construct 2's template stuff though :P

  • I am also having this jump thru bug.

  • Try increasing the Y size of the Text object <img src="smileys/smiley16.gif" border="0" align="middle" />

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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