Jase00's Recent Forum Activity

  • Ashley

    Ah that's useful information, thank you! I think my events regarding the signalling server were tidy, but admittedly the events for peer/host were a bit demanding. I'll check out my events.

  • Well, every 5 seconds to update the counter, and every 3 seconds to recheck for empty rooms. The 5 seconds could be increased for sure, but the empty room checking is a bit more complicated. If a player was in Room10 and had to wait 1 minute til it checks if Room1 is now avaliable, then that player would prob get frustrated at waiting.

    I guess I'm just wondering what the limitations are, because it works fine, but only to a degree.

  • +1

    In an even simpler light, if there was an event for "Player" e.g. "Set position", you can't currently search "Player Set Position", which would be nifty.

  • troublesum

    I could totally handle it that way, but I don't have access to a server

  • Nice work!

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  • alvarop I'm not sure still, I don't know what forums to go to, what IRC channels to go on. Skype would be useful once I find people to communicate with, and I don't really have a massive amount of friends that are in to games. ;(

  • Where does one find people willing to beta test?

  • Hey, hows it going!

    So I was curious about how this works, it's affected me in two areas. Once in-game with another player, this isn't a problem at all but when it comes to retrieving data about other games, I will eventually come to a "Flood Limit Exceeded" error, which (I think) disconnects from the signalling server and prevents me from reconnecting to it unless I refresh the game. Now, I'm totally understanding if I was sending constant requests every tick to the signalling server, but I'm not doing that, I space out the requests (Maybe I don't space them enough?) I also don't expect to be using all the resources on the signalling server, I do understand that it's shared and primarily used to route people to eachother, but is there a way I can solve these situations I am facing?

    • I make a request to the signalling server every 5 seconds to get the Game instances, so that I can tally up how many players are online. after a certain amount of time, maybe in a few minutes, I get a "flood limit exceeded"
    • I make a requests to detect the next empty room every 3 seconds when connecting to a game. Say there's Room1, Room2, Room3, and you attempt to connect, you will become host of Room4, and then if Room1/2/3 become empty, then you will end up stuck in Room4 until a bunch of players take up the previous rooms. So every 3 seconds, it will detect what room is the next empty one, so if you were in room 4, you will go to room 1 if it is empty.

    Thank you!

  • I CAME IN LIKE A WRECKING BALL!

    Really can't wait to play this.

  • Thanks for the feedback!

    I've released a Demo, link is on first post!

  • This would be awesome. I hope to know if this is at least possible to implement in any way.

  • Interesting. Definitely consider uploading a capx, I'd be able to solve this quicker! :p

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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