Jase00's Recent Forum Activity

  • My OP was about jittery video when vsync is on, but I need to revisit this as this was 3 months ago and this post got bumped recently.

    But, generally, I think the goal would be to allow everyone to choose what's best for themselves depending on their setup.

    Some might choose to enable vsync and enjoy the smooth experience with no tearing, at the cost of slight input delay, and/or the cost of battery life if the game is trying to run at 120hz on a phone when it really only needs to be at 60fps.

    Some might set their FPS to 30fps, for better battery life, and perhaps for a more consistent framerate if the player is getting around 50fps on their device. A buttery smooth experience isn't the goal in this case, as this is for someone that would want to play the game without draining their battery and don't mind a lower refresh rate.

    Some might set their max FPS over 60fps and disable vsync for less input delay, at the cost of having visible tearing. If a max FPS cap existed, then CPU usage won't reach 100% as the FPS could be limited to 100fps or 200fps, allowing the player to play the game with vsync off without their desktop fans screaming at them.

    Personally, I play all games with vsync off on my laptop. Nvidia has a feature to limit the max FPS in games to any desired framerate, which works great!... Except it doesn't seem to work for C3/Chrome games, the framerate still shoots as high as it can.

  • I do agree that something like this is more important than Animate, but I wouldn't call anything a "waste" of time - I like to think there's probably some gap that Scirra have spotted which might be why they wanted to pursue an animation software. Saying that, personally it's not for me.

    GDevelop has a max FPS value for projects. I tested this on my 120hz phone, dropping it down to 30fps, and it seems fine - It felt as smooth as 30fps would typically feel, but I was unable to figure out how to show fps/cpu/gpu utilisation in GDevelop, so I wasn't able to determine if this would save on cpu and gpu usage (and therefore better battery life and such).

    I especially think vsync should be toggle-able for time-sensitive games such as a rhythm game, but obviously if vsync is switched off, the framerate will race to the thousands and be detrimental to battery life. I'm making a rhythm game, and whilst it's acceptable with vsync on, I know that many others will want the option to switch this off.

    The following reddit post shows that many others agree, although the replies are likely other game devs and not necessarily players: reddit.com/r/gamedev/comments/wlupkz/thoughts_on_forcing_vsync_on

    Edit: Wording

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  • Your bug looks severe, but it sounds like it only affects Opera GX, so the temporary solution could be to use a different browser. I think this bug may get fixed in one of the betas (unless it is Opera GX causing the issue).

    If this bug happened in Chrome and all other browsers, then I think they would fix it immediately.

  • It is the weekend right now, so it may get looked at in the next week or so. It's great that you found bugs and reported them!

    I think Scirra will judge how severe a bug is, and they may roll out an update earlier than expected if it is a common crash that a lot of people are experiencing. If it is an obscure crash that not many people encounter, then it will probably get fixed in next beta update.

  • Ayy,

    I'm super chuffed about the recent "find" updates, it's already sped up my workflow, which is great!!

    Soo, the bookmark bar - I have already have posted a suggestion a long time ago about enhancing this, but I thought of something way more basic that I think would GREATLY help. I understand that some suggestions may be more complicated than they seem, but I'm confident this is a overall small-ish suggestion but with a HUGE benefit, especially for people working on larger projects that want to keep a long list of bookmarks:

    I think the bookmark bar would benefit from having another column called "Label" or something, and allow us to write text next to each bookmark.

    This would solve the problem where you bookmark an event, and later when you look at your long list of bookmarks, you sometimes can't tell exactly what the bookmark is referring to.

    I think I remember that bookmarking an "else" event will only show you "else" on the bookmark bar, so this suggestion solves this too.

    One scenario that this would help with: Imagine you have a list of 10 bookmarks, and you need to jump between 3 new bookmarks to develop some part of your game. You could easily add the bookmarks, label them all, and then you are able to quickly know which bookmarks to click between.

    Or, better yet, if you had a list of 10 bookmarks that you have already labelled, then once you add 3 new bookmarks, it would be obvious which ones are the new bookmarks, as they will have no label. This would make it easy to use quick temporary bookmarks without needing to read each bookmark - just simply look for the ones with no label.

    Some extra ideas that would probably overcomplicate the original idea: Allow a bookmark's label to be found in the Find bar. And, to display the label within the event sheet view itself, next to the bookmark icon. BUT, these are just nice-to-have extras, not integral to the point of being able to label bookmarks.

    Hopefully I am correct that this would be relatively small to add, but if not, I can post this on the suggestions platform. Thanks for reading!

  • That's excellent, thank you!

    Yeah a limit of events sounds good - if someone had more than 5000 results, I'm sure they'd try a different search query.

  • Ayy,

    I'm very happy with the latest update, very useful to have the find features enhanced!!

    2 things to note:

    1.

    I always put "find" and "find references" in a popup window on a second monitor. I cannot use ctrl+f to start a search anymore. I have to click onto the search box. This is a slightly slower workflow. Is it technically possible to "give focus" to another chrome window if ctrl + F is pressed?

    2.

    If you type a single letter on a large project, such as "a", it will crash chrome with "out of memory", even on a 16gb RAM computer.

    Just noting this whilst I have a spare moment,but will do bug report if I get time.

  • I use Construct 3 with a fresh copy of Chrome - No extensions, no changes in settings. I've used this for years and my computer is behaving OK.

    Do you have more information on what Malware Bytes is telling you, like does it tell you the exact file it is suspicious about?

  • Hey there,

    This came up recently, check the below thread:

    construct.net/en/forum/construct-3/general-discussion-7/export-chrome-store-172116

  • Which version of C3 are you all using?

  • I wonder if this is a RAM issue. How much RAM does your computer have, and what GPU do you use?

    Do you use a gaming laptop? If so, perhaps the browsers you use are not using the dedicated GPU. This might be fixable with the nvidia/whatever software you use to configure your GPU, but in my case, I had to disable switchable graphics in my bios or something (this was years ago so I don't remember exactly what I did).

    I assume you have very busy layouts with many sprites and such placed everywhere? Could you try opening your project, then open a "smaller" layout that has less objects within? Does it crash?

    Can you open Kiwi Story or some of the example projects in C3, and see if it crashes?

    I know it sucks to be forced to use a browser when you've been happily using NWJS all this time, but I'm hoping you will find the cause to this problem, and I hope it's a smooth experience beyond this. I used to use C3 in NWJS ages ago, but I had so many terrible problems, such as NWJS unpredictably silently closing, without allowing me to save, even on a fresh install of Windows 10. I now use Chrome to run C3 (I don't use Chrome for anything else except C3) and I use remote preview, along with the remote preview tool, to test in NWJS. And I got to say, using Chrome has been the MOST stable C3 experience I've had so far - I wish hadn't faffed around with C3 in NWJS for so long. The only slowdown I get is when I have long event sheets with many sub-events and groups expanded, but I just collapse everything and it speeds up again. I don't really use layouts for my current project though, so I don't have any "busy" layouts to test if it crashes for me, other than my object repository layout, which is a bit slow, but no crashes.

  • Yes!!

    I was gifted one on my birthday, a 2 key macro keyboard. Your one looks really cool, with the dial and all.

    Using one of these has been greatly useful for C3 and Paint.NET (e.g. when doing repetitive tasks).

    I also recommend checking out AutoHotkey if you aren't aware of this. It's a bit confusing at first but it's worth learning about. I setup a macro to auto-type a date stamp, so when I write a comment in C3, I can tap on the key and instantly leave a date stamp so that I know when I wrote the comment.

    Too bad I knocked it off my desk by mistake and one of the keys stopped working...

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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