Jase00's Recent Forum Activity

  • My AI sense is tingling

  • I think I saw an addon in the store for this.

    I definitely think there's new potential to explore with this within game dev, but the addon mentioned about "paying for tokens per request" or something, so I guess if a game was successful and everyone was hammering ChatGPT, then it would cost you big bucks.

  • You do not have permission to view this post

  • In an alternate universe, I'd take the option of being able to port a game to console, but have a "incompatible plugin" list that prevents you from exporting (iFrames, text input, etc.). People can design their games with this in mind (e.g. Instead of textinput, you will need to create an event-based onscreen keyboard and append to a string to type or something) or just flat out don't support it like iFrames.

    This isn't clean and would not be good for people that didn't realise this from the beginning, but to even humour the idea of getting a project running on a Nintendo Switch without having to complete the game and have bunch of money to get a porting service to do this, is very alluring.

  • You do not have permission to view this post

  • I find I use dictionaries a lot. Bad because yeah, not very convenient when you can't see lists of keys when typing expressions, and bad because you can't change the icon of a dictionary so they all look the same, but good because you can reference dynamic names of keys when typing in the dictionary.get() expression.

  • Yeah to be fair it caught me off guard too. The other unusual thing I noticed is, my PayPal receipt says it sent £15 more than what C3 costs on Construct's website (Inc VAT). If I had unsubscribed, then made a fresh sub, would I have saved £15? Maybe I'm missing something or there's a charge at the final step of payment or something, but yeah I'll email support, but check this yourself just in case!

  • I think all USB gamepads work, so long as they're detected as a game pad. XBox controllers are the "default" controller and tend to work correctly right away. If you connect a controller and find the buttons are all mixed up, then you could program a "Choose your input" menu system, where the player can click on, for example, jump, and then press a button on their controller to assign jumping to a button.

    I've tested PS4, third-party switch controller, third-party dance mat, and all work fine in Construct.

    The only example of something NOT working, would be a non-gamepad item, like a MIDI piano keyboard, as these are detected as MIDI devices rather than USB game pads.

  • All Windows computers should be fine, tho Linux and MacOS won't have an "appdata" folder. Whether it auto-creates the folder structure or not, I'm not sure, but worst cast you can always have some events to check & create each subfolder, just to be safe.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for the reply, Ashley. Definitely sounds more complex than I thought it might be.

    And R0J0, wowww this pixelate effect is a game changer!! Even ignoring drawing canvas for a moment, just throwing pixelate onto a sprite and setting pixel size to 1, and then using "set colour", works fine with linear filtering!! This opens so many doors for me!

    The only issue being when zoomed out far away with 3DCamera, the set colour struggles to apply (I guess the pixelate effect is struggling to apply too), and another issue with pixelate effect not applying at all on non-square images, but these are minor issues (and might be related to scaling which I need to wrap my head around a bit more). Beyond this, you could bake the colours/changes to a sprite by utilising drawing canvas to paste the clean pixelated sprite, make changes to the drawing canvas, load back into a sprite via Load URL, then there's no need to worry about the effects applying correctly anymore. Amazing!!

    I always thought the pixelatte effect was more for smaller little effects or screen transitions or something, but now I perceive it differently and see it as a tool to allow you to use linear filtering in your project, whilst still allowing you to choose individual objects that you would like to have point sampling applied to.

    Many thanks for unlocking many new ideas in my mind, and thanks for the example c3p. I hadn't explored the "using mouse to draw on canvas" aspect yet, so this helped a huge amount!!

  • Ayy, similar to how there is a system action to "set pixel rounding", would it (hopefully) be a minor addition to add a "set filtering option" system action?

    I have a project that uses Linear sampling, but the sprites are pixel art. The project aims to be very customisable/moddable. I use linear sampling as it helps with making everything look smoother with rotations and 3DCamera and such. I messed around with point sampling but it looks too jagged and not good, doesn't look retro or cool, just looks distorted and eh.

    With an option to change filtering to point/linear at runtime, this would allow the player to do pixel art editing with drawing canvas. It would be acceptable to have the project change to Point sampling during this time, paste some stuff and make some changes to the drawing canvas, save it, then switch back to linear sampling when finished. This could also allow pallete swaps, as you could loop through each pixel on the drawing canvas to change a specific colour (whereas if you did this with linear sampling, then upon pasting a sprite, the colours in the drawing canvas are blurred between each other and it would not be easy to change 1 or 2 specific colours).

    Currently when linear sampling is on, I'm not sure it is possible to load clean pixel art into drawing canvas as you cannot "Load from url", and pasting a sprite will paste the linearly filtered sprite and not the original non-filtered pixel art.

    I originally wanted to use "set colour" to allow players to change the colours of parts of their character. However, effects only apply after the sprite has been linearly filtered, making the results of "Set colour" look unusual as it doesn't set the colour of the inbetween blended colours that appear from linear sampling, even if you mess with the tolerance parameter.

    If it's not minor, I'll pop it on the suggestions platform for sure.

    Thank you for your time!

  • You do not have permission to view this post

Jase00's avatar

Jase00

Member since 5 Jan, 2012

Twitter
Jase00 has 12 followers

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x17
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x8
    Lightning Draw First person to up-vote a new Construct 3 release
  • x7
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies