NotionGames's Recent Forum Activity

  • oh yes it was a family behavior! sorry guys. i didnt think that could be the case

  • There are certain items that I cannot edit the behaviors that are already linked to that particular item.

    For instance, I have a sprite that has the 'destroy outside layout' behavior and i want to remove it and when i click on add edit behaviors, it doesnt show the currently linked behavior. So i cannot remove it at all.

    <img src="http://i47.tinypic.com/sngho6.jpg" border="0" />

  • <img src="https://sphotos-a.xx.fbcdn.net/hphotos-ash3/149515_10151222898518575_953443721_n.jpg" border="0" />

    <img src="http://i48.tinypic.com/b5qjab.jpg" border="0" />

  • I was able to do it using the instructions from the manual version of the nodewebkit but the one built in Construct I'm not sure how to go about doing so. Thanks!

  • Def worth the money.

  • Web Node Kit = Big smile over here for moi!

  • Interview with Nintendo Station about Super Ubi Land!

    <img src="http://i48.tinypic.com/35hh9vp.jpg" border="0" />

    nintendostation.wordpress.com/2013/01/10/ns-interview-with-notiongames-about-super-ubi-land

  • The story in Super Ubi Land will be told in children's book style illustrations.

    <img src="http://i45.tinypic.com/vhup2w.jpg" border="0" />

  • The game will be paced more like Mario in terms of levels getting progressively more difficult. But there is an item collecting factor in the game to earn keys to unlock special doors and get access to sealed off stores with items you can buy. things like that. I think overall though, the game will be pretty difficult.

    ABOUT THE OUYA

    I haven't been home yet to see if I've received my dev kit. I've been out of town. I can't wait to get home to play around with everything. I'm a bit nervous about whether or not Super Ubi Land will even function on the device without HUGE tweaks to the game itself. So I may have to have Super Ubi Land redone in Unity then ported to android to work on the OUYA. Hopefully that won't be the case in the end, but it's def looking like it.

    Any support to get C2 working properly with OUYA without having to only make SIMMPPPLEE games will be great. Besides, people want to play console style games on the OUYA right? Not simple mobile type games. I think that's the selling point. So i'd def want to make more complex games for the OUYA.

    We'll see...

  • I'll PM you. or add me on skype 'datboidrew'

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • There are a ton of threads with collective experiences

    I personally gave up on those exporters but check out this thread. It may be of some use:

    scirra.com/forum/does-appmobi-cocoonjs-deliver_topic60709.html

  • Only thing i can think of is making a mini game suite with C2 games. everyone make a small game and put them out as a collection. Other than that, im not sure how that would work

NotionGames's avatar

NotionGames

Early Adopter

Member since 27 Dec, 2011

Twitter
NotionGames has 8 followers

Connect with NotionGames

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

19/44
How to earn trophies