Qalamar's Recent Forum Activity

  • Hello ,

    We made an addictive Platform-Physics based game called "Wipo" , and it's out on "Play Store"

    Link: https://play.google.com/store/apps/details?id=com.bluesn0w.wipos

    Gameplay:

    Screenshots:

  • Hello everyone ,

    I have a little problem , i want to apply physics to a drawn object .

    I already figured out how to draw something using touch behavior .

    What i want to do now is to apply physics to this shape when the player stop drawing

    Let's say i drew a line or a triangle , now for that i want this shape to stick together while physics is being applied

    In my test when i apply it , the shape composants fall individualy , and that's not what i want .

    Does anyone have an idea about how to make drawn shapes stick together when physics activate? ( i tried joints so ;p )

  • i'll test more and try to find the problem , and yes it work on full screen in browser

    thanks for your attention

  • umm , like i said i already read that tut . I think the problem is from cocoon.js since phonegap is working

  • i looked at the tut , when i use phonegap the problem seem to be fixed , but the performence is very poor

    what happen me is like this

  • Hello ,

    my game res is 1280x720 , when i exported my game using cocoon.js ( ludei ) , or cocoon.io . There appears to be a white line on the left side of screen (no not a simple line which can be fixed by streching background a bit )

    it size is about (30,720) , i tried both letterbox scale , scale outer backround scrolling streching layout a bit ... but nothing seem to fix it . anyone one with a simillar problem ?

  • Umm , can i ask you why ? isn't string for counting word letters or something ? or is it the value that is turned to a string

  • Yup , it work like that . Thanks very much . i'll need that spare event from my limited 100

  • ahh i see now , i'll try it

  • Ok, first time I noticed this..

    Goto layout by name : ""&LevelCleared does work, but just LevelCleared doesn't..

    as i said in the main post , their names are 0 , 1 , 2 , 3 , 4 ... without the default "Layout" thing

    and LevelsCleared is 0 by default

    But it's working now ( with LevelsPassed and LevelsCleared ), so you don't need to worry

  • it's without the "" from the start ...

    like i said this didn't work for me , umm i wonder why

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  • LittleStain

    Oh sorry , didn't saw your reply . Thanks anyway .

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Qalamar

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