Aphrodite's Recent Forum Activity

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  • not really, that is why there is only one function object that you can add in a project.

  • outside of the array, the value is 0 no matter what. No crashes or anything, you will just read 0 and if you change it, nothing will happen, still 0.

  • "I do and don't see anything wrong or strange with it. :/"

    Smurf are not my stuff, but clearly that is worse to have your "for children" license being ... detourned in a less child friendly way than a fan doing stuff around it for free (well, this won't be the first time I see a legit fan game being thrown down while an adult one is still up and living, not that I am an expert in that... but... well...my avatar does not mean anything, at all, ok?).

    that is if a choice was to be made, suing a fangame is always troublesome for everyone involved, but it is easier to say "I protected the license from a fan abusing of it to make a game that will hurt us!" I guess.

    back on topic: however I am curious to see how that will end, should be interesting...

  • In some ways I would say a translated version would be a disservice to those willing to learn - take it as you will English is THE language for computing and, actually, for programming languages - "if" "then" "for" "while" - nearly all commands in a programming language are plain English words. So a certain understanding of programming concepts goes hand in hand with understanding a level of English. And while there may be less "programming" with C2, there's no less programming logic (as per the anecdote: "A wife sends her programmer husband to the store and says: Buy a loaf of bread, if they got eggs take a dozen" so he comes home with a dozen loaves of bread and says: 'They had eggs'"). Most of the tutorial content is in English, all the most valuable threads here are in English and, let's be honest - probably most of the paying customers understand English quite well enough.

    however, there are a lot of things that could be painlessly translated (like the descriptions that c2 gives of some conditions and actions, of proprieties, etc), most people would rather read those in their language, as they are not as easy to understand as some wording that may be tossed into a language.

    a way to implement it in the next editor will be nice, as C2 is not only used by people knowing a lot of english, and some are just using it as an introduction to logic, and logic is not tied to a language, and I say it because adding it in midway would be far too much work.

  • Agreed on ashley on that one, wtf, unity is a complete other engine, you might as well use it directly if you want it (no event system?, not a good reason for that topic I think, And, scirra's job is to maintain their products, not extend the one of others.)

  • the law-bullsh*t smurf has strike again, I never really got those people, as ar worse stuuf are done by people, and some make profit out of it (for obvious reasons I will not post smurf pornography but you get the idea)

    however I always think in those grey areas, you should try to see a lawyer to have an advice, fair use is a complex matter.

  • >

    > I don't know if it makes sense, but here's a sincere feedback from a regular C2 user who sucks at math.

    > The dt guide is very well written, and when you read it, you think(*dt) you understand it. I've read it, I don't know, maybe 50 or 60 times.

    > But when you have to write tons of events, it would be so nice to have charts you can quickly reference to. Here on the forum, or even better inside C2.

    > Something like this:

    >

    > lerp to an angle, use this:

    > lerp to a position, use this:

    > lerp to speed, use this:

    > lerip to scale, use this:

    > lerp to variable value, use this:

    > every tick events: don't use if this and this. Use if this and this.

    > every X second: don't use.

    >

    > I must sound super lazy to most of you, and I definitely understand this, but for average users it would be a freaking life saver.

    >

    Yeah have to agree!

    After reading this thread several times, the dt guide a dozen times, and Ashley's latest blog that arose from this thread several times, I now have this fuzzy feeling in my head and a real lack of confidence with both lerp and dt.

    All I know is that lerp gives nice smooth movement effect, and that dt is required for a game to be frame rate independant.

    But as to how, when, and even if they should be combined, well I would say the general target audience of C2 should just not use it.

    Hehe I reckon this is pobably the most confusing thread I have read on these forums.

    Really wish I paid more attention to math at school now....

    the smooth movement of lerp comes from an unusual use of it, so indeed it is not easy to think it right, as this use of lerp is already kind of weird (tbh, most people hère I have seen using it just thinks it "looks good, not sure why but I will keep it"), I can understand that ashley gives the "good formula" for people to fix their games, but that does not mean it is a good idea, I would rather see an exponential like interpolation being added.

    you might want to post at http://brashmonkey.com/forum/ , also I'll put a lucid tag here so if he comes on the forums he can see it.

    ...I am not sure I get the point, you send a mail annonymously, which means... how do the person awnser it?

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  • Make sure Pause on Unfocus is set in the project settings.

    as it is said inthe decription of this setting, it is preview only.

    try to set a variable to wallclocktime (it is a system expression) on the start of your timer, then just check the difference between that variable and wallclocktime to have the number of seconds since you setted the variable.

  • I cannot talk for sure, but IIRC I think C2 does the spritesheeting, compression, and minify first, then it just copies the result into each,which is a fast operation.

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Aphrodite

Member since 20 Dec, 2011

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