Aphrodite's Recent Forum Activity

  • I wanted to try, but it instant-crash, with what did you make it? (If it is crosswalk, you may need to upload the 2 architectures, aka x86 and arm)

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  • Now that I think about it, I think a game similar to dragon crystal/fatal labyrinth (master system and megadrive) would be my choice, but more like eternal quest on ps2 for the mechanics.

    I know it is one of the least popular type of game though.

  • Ashley this would be a pretty nasty bug to keep, and nobody should ever expect it to work like that, so it should really be at least documented as it is a complete false result.

  • Games (not sure the alert works with the space)

    There are indeed lack of web tech support (like webGL not being availiable), and user mistakes, I do wonder though how to make them less problematic.

    I mean for the web tech, there are not a lot we can do (unless someone here can contribute to the development of browsers and wrappers).

    But for user mistakes and issues, maybe there are ways to make them less easy to do, as it has been said, it is easy to use wasteful ressources in C2, or to add behaviors that are not made to be compatible between them, etc..

    All of this makes me believe that, while C2 is not a direct culprit, the user does not feel he is doing something wrong, meanwhile, sometimes weird uses can feel wrong but are actually correct (like not using behaviors at all).

  • This topic was about a legal awnser more than a philosophical one, I recommand emailing the scirra support ( support scirra.com ) for an awnser that will be accurately representing how licenses works regarding donations, I remember that some cases are more complex than a simple "I make potentially money so I buy" situation (like winning a jam resulting in a gain of money, where in some cases buying C2 upfront was not needed at the time), and donations may or may not be one of them.

  • Egyptoon I like the share sugesstion (the others too, apart f4om moveto as I never used it so I do not know), and I would like to add that it would be nice to have the share for the html5 version aswell.

    Same goes for advertisements, why isn't this already present for html5 is beyond me, I can understand why IAP are not, but ads.. (not that I like ads, but consistency please).

  • Lunarovich

    "Developer mode for previewing

    By default Construct 2 only loads runtime scripts when previewing a project for the first time. Closing and reopening a project will cause Construct 2 to re-load the runtime scripts for all plugins. However, you can also set Construct 2 in to 'developer mode' which causes it to re-load plugin runtime scripts every time you press preview. This can save time during development since you can edit scripts while keeping a project open. To set developer mode, run regedit and open the following registry key (create it if it doesn't exist):

    HKEY_CURRENT_USER\Software\Scirra\Construct2\html5

    and add the key devmode and set it to 1 (DWORD value). Note this does not affect edittime scripts - these are only ever loaded the first time the editor starts up, so to reload them you must still close and reopen Construct 2."

    This may help you when editing the runtime of your scripts, even though it does not relate to the steam issue.

  • netsmartcentral there was indeed pretty much issues with ludei at the time, and none of them was ever solved until the depreciation, so in the end it is better that ludei is depreciated as it means scirra does not do anything to make it compatible (which was already something to expect) while ludei does things to be compatible with C2, which is actually how it should have worked in the first place, I remember that supporting canvas+ was the worst decision they made as it was completely broken for 6 months (not just jittering, completely impossible to use at all).

    In the end, you can use canvas+ if you want, as it is far more stable than it was, just consider that none of the exporters (other than html5) is actually supported by scirra, it is more personnal recommandations (based on facts sure but still), as none of them should actually be "an official exporter".

    More infos here : , keep in mind the context was not the same as today.

  • neversommer

    "why would the developer still mention that you can publish games to mobiles if it is the worst choice ever"

    lack of public communication is my guess, C2 exports games with html5+javascript features meant to run inside a browser, the thing is that technically mobile browsers can make them run (and they do actually), however, every single wrapper relies on this same exact process (browser +the game), and so shares the same issues a mobile browser has (with slightly more features if we want to be exact), even though other wrappers are specifically made for games, however, this is more "mobiles that support html5 and javascript correctly are supported, others are not" kind of situation, which is fine if you want to make small, medium or even large browser games, but not what the user will expect from an actual downloadable application from the play store.

    In the end, it is doable but takes time, and unfortunetelly, it can be tricky at times for some people, and you still have the "need to wait for something to be fixed by browser vendor X" which is just more annoying than with native, since native at least has more advantages when it works*.

    *for a browser based web game however, it is a fine situation.

    I hope I sum it up nicely.

  • Rhindon you mean this one http://www.scirra.com/labs/scirramark/ ?

  • I personally think like this:

    If there is a new browser into the party, it should normally respect the same specifications as the others (since the others should respect said specifications too), so I do not think the difference of "working or not working" should be that huge. As for mobile or not mobile, why not, if it works and people like it, it is not like it is an issue at all.

    As for the feature test, it indicates which features are supported by which browsers, not if any of them is fast, so a browser that support every feature / format / etc.. will not be faster because of that (it could still be).

    On my part I saw that browsers could react pretty wildly depending on the system they run on:

    -on my PCs, firefox is a pain, chrome is not as much a pain, opera was really fine but broken on some websites (according to other people using said computer).

    -on my tablet and my phone, chrome is just not good enough (html5 games not made with C2 an be unplayable, and even when made with C2 it is a no go for my phone),, while firefox is fluid and works great for every html5 game I tried on my tablet (and was at least decent on said phone).

    If we could have a browser that is not "the best for x, y and z platforms" but good in a consistent way across devices, as long as it is reasoneable, then maybe we could start thinking about it, right now, browsers are a mess (which is fine as long as you do not use them as wrapper, as the user choose the best for him).

  • A tilemap, outside of the context of C2, is an image that you can devide in shapes of fixed size, in each shapes, you have a tile, which represent something (there may be a more precise definition).

    Basically, it is fine for multiple reasons:

    -potentially less memory being used (as the entire map is loaded in memory, rather than each tile separately)

    -less file, and so less request to files (minor but I guess still nice to have.), and some tools helps you using them (like in RPG maker, where you can simply tile your world with a tilemap, or in C2 with the tilemap object).

    In the context of C2, the tilemap object:

    -helps placing tile of a given tilemap object easily in the layout view

    -benefits from some optimisations to prevent it from being too heavy performance wise (for exemple, what is offscreen enough is not even checked to be rendered)

    To import a tilemap in C2 (only tilemap based on rectangular shapes are supported), you need to create a tilemap object, set its texture to the tilemap you want, and then configure the size of each tile.

    More infos should be here:

    https://www.scirra.com/manual/172/tilemap

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Aphrodite

Member since 20 Dec, 2011

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