Aphrodite's Recent Forum Activity

  • Better browser will be hard to define, browsers have more to them than strictly performances, chrome has become one of my least favorite browser, while I love opera (which I think is based off chromium) because of simple things that add values:

    Better general browsing performances on it (which I don't understand, it just works better for a general purpose on my devices)

    Lock the desktop user-agent in the parameters rather than for a single tab (mobile versions on a tab? No, I want the internet, not the reduced version filled with fullscreen/autoredirect irrelevant ads, go learn to make responsives websites based on the screen size and don't limit me because of what OS I use!)

    Save pages for later (may be present in others but it is just more convenient in this one).

    I choose the browser interface, me, not somekind of screen size check.)

    It may not be possible to enable webGL in it, but a browser must browse first.

    So hard to défine a better browser, even though spec compliance is important, we all know that as long as browsers won't be perfect, people will try to sniff them anyway, ruinning the whole point of having specs.

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  • I think for the triggers, that:

    They trigger first in the included sheets, not the main one, from the top included one to the bottom included one, then the main one

    In each event sheet they trigger from top to bottom

    If my memory serves me correctly

  • Online coloring games could be tricky in vanilla C2, but with the canvas plugin by r0j0hound there should not be that much issues (as the plugin is basically a rectangle where one can use actions to draw things, or paste images inside), as for the others I don't think there is much problems but maybe I am overlooking something.

  • Indeed I forgot to tell that, If I am correct, this action must be the result of a user interaction to work (on object clicked or on key pressed, etc..), I think this is by design in the browsers to prevent websites to force fullscreen on users.

  • Both chrome and firefox should support the request fullscreen (and cancel fullscreen) action, and if you are affraid it won't work in a browser, I think there is a condition that tests if that specific feature is supported (so if it is not supported, you don't display said option as availiable).

  • Jermfire , if your game is easily cloned, then you may want to rethink whether that game is as good as you think it is- so you're basically proving my point.

    If it is easyly cloned, they will clone it, if not, they will probably drop it and continue with their casual templates or other contents, for one they refuse, there might be dozens of others "just enough" content that are availiable to them, also the requirements they have can limit a lot what you can actually do, and if your game is awesome, fine, but it does not work on their market targets and so, they are not interested.

    Which I find kind of a sign of an unstable market (templates are becomming more and more cheap I think, and if their requirements don't change or don't evolve, those templates will be enough for them for quite a while, which could be disastrous for some.), but an unstable market is still a market that has its rules, even if they differ of clasical ones.

    You can still have an accord with them if they know what they get into, but for them, it is a favor they are doing to you, not the opposite.

  • It is actually normal, an update of C2 changed that to ensure there were no display issues in the actual game IIRC.

  • The html file is just a default page with a canvas and some infos, the rest is basically javascript files that are the game itself and media/graphic ressources, I am not sure what you want to know other than that by "how much is it based on javascript".

  • Well I am no expert but:

    -be sure to be noticed by the search engines (have a trailer on youtube? Have a clear title and a good set of tags so random searches related can work out, have your game on a store or a website? Try to see what you can do so people wanting to try it or see its page can do it with almost no efforts, have other games? Maybe trying to use them to get the player to play your next game after, if the users can't find you directly by searching, they will probably not find you randomly).

    -try to built up a community, or at least, a group of people that enjoys it, might not be effective but can still be valuable.

    -polish the game as much as you can, looks way more like a complete creation that way (a lot of games I saw that were not commercial seems to lack polishing).

    -some recommand trying to get in touch with LPers, while I do not think it will be the most effective (I watch let's players for games I won't ever play), it can still be something to try

    Keep in mind I am not good at getting noticed though! So I might be wrong.

  • liquidmetal I know a link to the past is older, but I think it is not too far from link's awakening (could be wrong) and so the comparison seemed fair to me, but the point was I did not have any nostalgia for a link to the past, and I dislike it, while I love mink's awakening, but both games are actually similar when I try to look at them.

    As for railshooters, they may be a step backwards but it can still be fun, which is the goal of most games I saw.

    However the "something new" I can agree on, each memorable game seemed to have a little something for it, but it may be because the ones who did not were forgettable, I am unsure.

  • Rail shooters can be done right, actually most (if not all) of those game genres can be done right, but some can be trickier than others, or simply are too simple for people to actually take a risk (the parachute one seems just..... empty as I see it)

    Games with any sort of time travelling concepts (light or not) are not the rarest thing in the world when we look back (Braid of course, but also oracle of ages (which also had a dungeon you had to explore both in the past and the present to finish) and ocarina of time, the sand of time quadrilogy (with the rewind but also warrior within had a Past and Present mechanism, but it added nothing) just to name a few).

    It may be that I am kind of out of sync with gaming (games are harder to enjoy without any nostalgia to back it up, I mean look at a link to the past, I simply can't find it interesting while I can play the game boy zeldas without any sensation of boredom) but I think there is not an actual lack of any game genres.

    I wonder however, weren't for some of them somekind of copyrighted mechanism (that exists) that may have prevented the fact others could've shown up easily in the past?

  • Prominent HTML5 game licensing is actually a pretty weird field, I recall sole topic where people said they won't upgrade to a newer C2 in the past because the fullscreen was not working on an iPhone5 (I think) and so nobody wanted to buy anyone anymore.Basically, it seems to be like there are a set list of discutable requirements that cannot be bypassed, if your game is not exactly on those lines they won't bother and simply throw it away or ask you to fix it before watching it seriously.

    Kind of like "My solution can cure cancer!"

    "Well yeah but you are killing people to extract it, we can't do that"

    But more like:"My game is a 100+hour game which is fine for a nice demographic!"

    "Well yeah but we cannot modify it in the future ourselves you know... You do know that we simply won't even bother if it does not"

    Tokinsom I would not say it shines there, it kind of tries to potentially work in a clumsy way, but I would not say it is a good thing, seems more like a workaround to market to me.

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Aphrodite

Member since 20 Dec, 2011

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