Aphrodite's Recent Forum Activity

  • 2)Not give but Get =)

    unfortunetelly, I still think the license from Scirra and the license from steam are independant somehow, so, you just can't use your steam license without steam.

  • Hello everybody! I bought construct personal via Steam.

    So... can i:

    2) Can i give my license code to use my construct 2, whitout steam?

    I don't think the 2/ is possible

  • I know the question is a bit obvious to some, but I can not at all. I would like to save an initial design of my game I'm developing, but I can not save it as executable .exe!

    I wonder if it is possible in the free version

    Thank you for your attention

    The .exe is not possible to do in the free edition itself, however, it is possible to do it manually via the HTML5 export, but I'm not sure how, and I don't know if it is very.. good for the devellopers of C2

  • Hi,

    How can I save position of sprite in webstorage, is it possible? So it's in the same place when user comes back to the game, until he or she movies it again.

    You have to set 2 keys: "PlayerX" and "PlayerY" for exemple, in the local storage, set to the player X and Y respectively

    then when you load the game (conditions of your choice, a button maybe), you begin the layout, and at the start, you set the X of the player equal to int(WebStorage.LocalValue("PlayerX")), and for the Y, the same but with the Y

    the manual should help you too:

    Webstorage

  • not sure my solution is the best, but:

    You set your Background layer parallax to (0, 0)

    You createanother layer for your button's levels, with a parallax of (100, 0), to make this layer scroll on the X axis

    and You use the scrolling to make it scroll (a ScrollTo behaviour on a sprite maybe, and you move the sprite when necessary)

  • What kind of value is the "climbSpeed" ? Only see it being reffered to 2 times. Sorry I'm still learning and trying to implement this into my platformer..!

    the "climbSpeed" is used to see how fast you rise up when climbing (Self.Y - climbSpeed = we rise of climb speed), and the "*dt" thingy is for frame-rate independancy

  • Tom: Just wondering, did it have something to do with the script minifyer?

  • I really enjoy this kind of puzzle game, and this one is really enjoyable, but I was wondering:

    Will you do like the game boy's Daedelian Opus? (aka: have some objects which are not necessary to complete a level sometimes?)

  • Hi, Im kinda new to construct, and I have a dilema.

    My question is, Is there any way to make the player sprite mirror, other than the one showed in the begginers tutorials? Cause that one used the keyboard object, like, if left arrow is pressed, mirror player sprite, but I want the sprite to Mirror and Unmirror regardless the controls, because if I map the direction keys to WASD, I have to change the entire conditions to mirror the player. Is there any way?

    Not sure I get the idea, but, you can mirror a sprite with the condition of your choice, after, you have to unmirror it, again, with the conditions of your choice, this condition isn't user input only

    exemples of conditions:

    If Variable < 0

    mouse button is down: Left

    etc

    Not sure to see the exact problem

  • Done, I hope this time, it works, for me, it worked, I also set the webstorage key Before changing layout, the event sheet process from up to down

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  • you did

    Set the local key WebStorage.LocalValue("highscore") to score

    you should do:

    Set the local key "highscore" to score

  • > The problem is your "set local key"

    > you just have to enter the name of the key, here "highscore" (with the " " ), not the WebStorage.LocalValue("highscore")

    Uh, sorry if I seem stupid now, but I dont get what you mean :P

    Do you mean event 13? WebStorage.LocalValue("highscore") ?

    Yes, also, you could do that during the game over

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Aphrodite

Member since 20 Dec, 2011

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