Aphrodite's Recent Forum Activity

  • sqiddster

    I guess they don't have full control on these reductions

    I can be wrong though

  • you can lock layers and make them invisible already, or I misunderstood

  • You can't see the code (well, you can try to read the javascript output but good luck with that)

    Because the philosophy of Construct 2 is to not have to write down code, the events are enough. It has always been like that If I don't make mistake, and I assume will always be.

    You can try the browser action "execute javascript" if you realy know what you are doing

  • Sushin

    perezbalen

    It is called containers

  • maybe you can check the distance, then stop it completely

    not sure it is the more efficient way though

    Sushin

  • Oh my god i feel so stupid, found the invert option myself... Thanks a lot you guys for the help!

    New question though, I want to adjust my characters maxspeed depending on a global variable "health", any good advice how to achieve this in a simple way?

    If your character uses the platform behaviour, you can change the Maximum speed, by setting it to health*some_number_that_should_fit_it, or another formula

  • if your animation frames aren't the same size, make sure that the distance between the origin and the bottom is always the same (e.g.:I put the origin at the lowest point in the middle for my character in the case of a platforming game), also, place it not with the mouse, but with the keyboard, to be sure that the coordinate is truly the same

    That should prevent the bumping

    Also, verify your collision polygons

  • C2 don't do .swf, it just can't, and will never, because it will be against C2 logic

    If your website accept iframe, you can integrate your game inside your website with it

    EDIT:Just export it as HTML5 and host it somewhere and use an iframe, it is simple as that.

  • I tried a little something, not exactly precise, but I think you will get the point:

    Preview car

    There is 2 layers, one for the HUD and preview, and the other one for the game itself

    The game will calculate everything at the beginning of the layout, so, no need to do manual calculs beforehand

  • You do not have permission to view this post

  • I must agree, this community is one of the best I've seen so far, thanks all, without you, Construct 2 will not be the same o/ (and also a little brohoof /) )

  • your HUD an previewer has to be on a layer with a parralax of 0, 0

    Manual: Layers

    so, it will not move with the scrolling

    then, the preview vehicle Y position should be set to something like (Player.Y/Scaling_constant+Other_contant ), replace player by the name of your player sprite, for Scaling_constant, and Other constant, I cant really tell, I depends on multiple things...

    Scaling constant is how many pixels your player should travel on the Y axis to make the preview vehicle move one pixel on the Y axis, and the Other constant is the position Y of the preview vehicle when you are at an Y of 0 yourself.

    Sorry, I can't do that much, maybe someone can help you more

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Aphrodite's avatar

Aphrodite

Member since 20 Dec, 2011

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