radbrothers's Recent Forum Activity

  • Hi all!

    I use C2 Cocoon Google Play Games plugin in my games.

    If you look at the cordova plugin code, it seems that it supports cloud saving, but this is not supported in the C2 plugin. I need someone who can modify the plugin for C2 to support this feature.

    Here's what need to do:

    1. Add the 'drive.appfolder' scope to initialization method

    2. Add methods: showSavedGames, loadSavedGame, writeSavedGame

    Links:

    Cocoon GPG documentation:

    ludei.github.io/atomic-plugins-docs/dist/doc/js/Cocoon.Social.GooglePlayGames.html

    Cocoon GPG cordova plugin:

    github.com/creakosta/atomic-plugins-googleplaygames

    Cocoon GPG C2 plugin:

    github.com/CocoonIO/cocoon-plugins-c2/tree/master/src/social/cocoon-gpg

  • I have the same warning today in play console. Ashley how we can fix it for game developed in Construct 2?

  • 🎉 Heart Box reached 5 million downloads on Google Play! Thanks to everyone who downloads, who plays and who creates their levels in the game! Ahead of a lot of interesting updates and improvements to the game, stay in touch! 😉

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  • I have a question about UWP export.

    I did a lot of tests and the sounds do not always run on my projects when I export to UWP.

    I researched a lot on the subject and it was suggested to run the sounds as .mp3.

    Your game is running without any problems in Windows 10, I would like to know the correct export process or some link that I can guide in the process.

    Your game is fantastic.

    Hi! Sorry for late answer! This error was in the old version of the engine, in the new version it is fixed. I'm just exporting a game for Windows 10 there is nothing special.

  • Nepeo ok, thank you for answer!

  • ErenNepeo Thank you for answer!

    So you basically have to replace everything the construct plugin does.

    Yes, I want work with cordova plugin via js code, without construct plugin.

    Also worth noting that you will not be able to interface with cordova plugins when in worker mode, as they have to run in the window context.

    Does this mean that I should use - window.play.signin(); instead - play.signin();?

    But still, how do I catch the exit events and the failed entry?

  • Hi Nepeo

    How I can detect via javascript the state of player when he "On sign in failed", "On auto-sign in failed", "On signed out"? I doesn't found info about it in NPM readme.

    Thank you!

  • Hi all!

    Do you have one of these devices - Galaxy A7, Galaxy Grand Prime или Galaxy S4? I want try to fix lag in my game on this devises. If you have it - write me on contactzly@radbrothers.com

    Thank you!

    Tagged:

  • Heart Box was published in IDyzt@XBOX program for Windows 10 and now it has Xbox Live achievements!

    Unfortunately, the game is currently available only for Windows 10 PC, since there is an error on mobile devices that has not been solved yet. I'm looking for a solution, but if I can't fix this error, then I will publish a separate version of the game specifically for Windows 10 Mobile devices without achievements, as it was before.

    In this update:

    - Added 34 Xbox Live achievements!

    - Added a lot of skins for Robby

    - Added coins on levels

    - Added daily presents

    - Added presents between levels

    Download free: microsoft.com/en-us/p/heart-box/9nblggh69kp9

  • Creative Update for Heart Box is available on Google Play & App Store!

    Hi everybody! This is a long-awaited update for those who were waiting for the level editor in the Heart Box! Now you can create your own puzzles and share them using QR codes! But do not forget about #HeartBoxQR hashtag so that I and other players can find your level on the Internet. Also in the game there is a section "Collection" in which you can add levels created by other players.

    Let's start creating of funny levels for Heart Box together!

  • Fantastic the game has surpassed 1 kk down on Google Play, congratulations.

    I would like to know how the UWP version did as I tried to do some and realized that the performance is a bit unusual

    Thank you! Sorry for the long answer. I did not notice that UWP has poor performance. Each game has its own reasons for poor performance, but I constantly try to optimize my game.

  • Hi R0J0hound

    Thank you for answer! This is my solution for getting imageData via converting Blob from File chooser plugin:

    -> On file chooser changed: Browser execute javascript:

    	"function convertURIToImageData(URI) {
     return new Promise(function(resolve, reject) {
     if (URI == null) return reject();
     var canvas = document.createElement('canvas'),
     context = canvas.getContext('2d'),
     image = new Image();
     image.addEventListener('load', function() {
     canvas.width = image.width;
     canvas.height = image.height;
     context.drawImage(image, 0, 0, canvas.width, canvas.height);
     resolve(context.getImageData(0, 0, canvas.width, canvas.height));
     }, false);
     image.src = URI;
     });
    }
    var URI ='"&FileChooser.FileURLAt(0)&"';
    convertURIToImageData(URI).then(function(imageData) {
     console.log(imageData);
    });"
    
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radbrothers

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