Xavier's Recent Forum Activity

  • If you ever played Super Mario 64 for example, in that game you had to collect 6 different stars in a level, when you collected 1 star, the level finished. And afterwards you could go back to the same level to get the rest of the stars, and the ones you already had appeared greyed out to indicate that you already had those ones.

  • I want to have more than one star in the level (1-5 max) that you have to collect, and the game needs to remember which stars have been picked when you reload the same level (for example by changing the color or opacity of the ones you already have collected).

    I guess I could do it by creating different sprites for each one, but I'd like to know if there is a cleaner way of doing it with different instances of the same sprite. Thanks.

  • I came from RPG Maker which also uses events and I have adapted to C2 pretty quickly.

  • That was very helpful. I just edited it a little to add drop zones and it works. Thanks.

    http://dl.dropbox.com/u/1910765/DragTest2/index.html

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  • Example: dl.dropbox.com/u/1910765/DragTest/index.html

    Capx: dl.dropbox.com/u/1910765/DragTest/dragtest.capx

    Hello. I'm using the Rex_Drag&Drop plugin, the goal of the example is to drag and drop the bricks on top of the cogs.

    As you can in the example, if I drag one of the bricks, it will make the other one disappear or it grabs both of them at the same time, I suppose that's because it's just a copy&paste of the same object.

    I'm wondering if it's possible to do so each copy of the object acts individually so I can just copy&paste the object multiple times and I wouldn't have to make more events for each copy everytime.

    Thanks.

  • Thanks everyone. Ashely, I'm with you on the "if it's gonna be better, change it", but I understand that people could get mad if they'd have to fix their project often.

  • I'm worried that current projects made with the current version of Construct 2 will have problems in future releases of the program, for example if you change or update a core part of the program, is that gonna affect the game in any way? Will it become corrupted or have any problems when updating to a new Construct 2 version? Thanks.

Xavier's avatar

Xavier

Member since 16 Dec, 2011

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