KaMiZoTo's Recent Forum Activity

  • Hello Guannstar,

    After reading all the posts, it's quite confused. I think you want to do something very simple but at the same time, I'm not sure of what it is. :)

    I think you want to, on each level, get all enemies on the screen destroyed, one after the other, before going to the next level.

    What ArcadEd proposed was a good and simple solution. You just have to replace the "slime" in his sentence by "an enemy".

    Here is a CAPX I hope will help you. It's very simple. Control the green cube with the arrow keys and touch the enemies.

    https://dl.dropboxusercontent.com/u/13847313/Scirra/MultipleEnemiesDeathCheck.capx

  • Wonderful work Alastair!!! You rock.

  • Rhaaa Space Harrier resurrected ! :) :) :)

    Works perfectly on my powerful pc.

  • It works perfectly with my 360 pad!

  • Ok, I've found how to do it. (I'm wondering if I haven't already read that somewhere).

    In your COnstruct 2 folder :

    Construct 2\exporters\html5\icons

    Replace all the Png Icons with yours. Export your project again. And that's it. :)

  • I'm also interested about that subject. I tried to do that with a sofware(probably Reshacker too if I remember) and failed.

  • Same issue here.

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  • You're welcome. :)

  • Well I'm not a mathematician at all. So when I see your problem, I have a newbie solution (I am the noob of course). But perhaps it can help the thinking :

    What about composing your "rectangle collision" with a multitude of little invisible pieces, like a puzzle. When one of these pieces is overlaped by a circle sprite, it add 1 to a variable (once). If the variable is = the number of pieces then we can consider the rectangle is hidden.

    I don't know if I'm clear. :(

    It's just a idea, perhaps not viable or efficient.

  • Thank you guys! I haven't seen thoses audio settings. I will test that and see (hear)if it solves my issues. :)

    GeometriX Thanx for the example!

  • Bump up the volume :)

  • Hello everyone,

    I'm very happy about this new feature, the positioned audio. :)

    I was waiting for this for a long time.

    I made some tests and I can't figure out how to STOP hearing a positioned sound. It seems to never be quiet even if the listener is far far far away from the audio source.

    There's no range value or something so, is there a way to control that audio range ?

    If not, it's going to be an audio mess! <img src="smileys/smiley5.gif" border="0" align="middle" />

    Thank you!

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KaMiZoTo

Member since 9 Dec, 2011

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