luckyrawatlucky's Recent Forum Activity

  • hi Asmodean

    can please explain me how this line works

    System: Pick Box instance (LoopIndex("y")-1)+(LoopIndex("x")-1)×5

  • on start of the layout i have created 5x5 grid by using for loop

    later ON ANY KEY PRESSED i want to add values inside the instance variable using loop

    I know i can add this "On created". But i want to add numbers in variables using for loop. please see screenshot to see what i want to do

    0,1,2,3,4

    0,1,2,3,4

    0,1,2,3,4

    0,1,2,3,4

    0,1,2,3,4

    i want to put these values in 5x5 instance variable

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  • Another Question about Pin from above example

    On Sprite collision with something else i want do something with particles pinned over that Sprite. How can i get that particle?

  • > For Each Sprite
    	Particle.myID = Sprite.myID
    		pin Particle to Sprite
    
    

    Thanks jobel this worked.

  • I have 2 objects Sprite and Particle

    both objects have 4 instance now i want to pin each particle on Sprite

    I tried On start of the layout

    for each particle > pin particle to sprite

    and also tried for each sprite > pin particle to sprite

    but all particles are getting pinned over only one sprite.

    please help on this.

    Note: particle does not overlapping sprite.

  • 1)Prefabs/Templates

    It is convenient to build a GameObject in the scene by adding components and setting their properties to the appropriate values. This can create problems, however, when you have an object like an NPC, prop or piece of scenery that is reused in the scene several times. Simply copying the object will certainly produce duplicates but they will all be independently editable. Generally, you want all instances of a particular object to have the same properties, so when you edit one object in the scene, you would prefer not to have to make the same edit repeatedly to all the copies.

    This Idea is given by Aekiro in the Idea Forum and it get 133 Votes

    2)Scene Graph / Object Parenting

    Implement a scene graph that allows building objects using a hierarchy of other objects.

    "Rotation and scale of a group is applied to all child actors. Child actors always work in their own coordinate system, parent transformations are applied transparently." and ditch the clunky and unfriendly CONTAINERS + PIN.

    This Idea is given by Salman_Shh in the Idea Forum and it get 78 Votes

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    3) Make Plugins inside Construct 3 using events

    If i remember correctly when Ashley announced on scirra blog that C3 was coming he said something about users being able to create plugins using Construct's event sheet in the future.It would be pretty cool to have something like this so it would be more accessible to the community to contribute creating plugins.

    Tagged:

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  • Fuzzy finder will be fastest way to add actions, conditions and objects in projects. When we add action, condition or objects then instead of showing popup dialogue, there will be fuzzy finder so we just only have to type whatever we want to add and as we start typing on it then it will start showing result containing words we have typed in.

    Popup is a important for beginners users. But for experienced users fuzzy finder will make their development process even more faster.

    So there can be an option to switch between fuzzy finder and popup in the main settings.

    Hey guys if you feel this idea is a good one then please vote it here

    Thanks

    Tagged:

  • Please vote if you want to see these addition to facebook plugin.

    Voter here

    Thanks!

    Tagged:

  • Well, same logic should work even if you use pin behavior

    Yes i know, but i was just willing to learn how to do with pin behavior.

    I have got it working.

  • i want to pin them together but not by using positions.

  • No I am not using Container because i am using text for other purpose too where i use another sprites

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luckyrawatlucky

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