luckyrawatlucky's Recent Forum Activity

  • but this is totally your file that i have download

    i have just added a bouncing ball and with every bouncing add 1 to player coin

    .

    i have done nothing with with this file

  • i have already read this post

    i have downloaded file too

    .

    your have use local storage for coins

    but when i create sprite in your file and adding coins to variable it never saving its process

    after reload

    game starting from 0

    may be m not getting proper

    here is screenshot

    dropbox.com/s/gkz6kdb06pfm7bn/sample%20copy.jpg?dl=0

  • I have variables

    .

    i have level selection

    .

    i have character selection

    .

    .

    pls tell me how could i save all these, for devices and desktops both

    ..

    .

    can you give me any example of doing this process

    What do you actually mean with game progress? Just a few variables or/and the current position?

    The easiest way would be the Save/Load SaveGame function. Otherwise use an array and save the array in the LocalStorage.

    Regards

  • Pls tell me friends

    how to save game progress

  • dropbox.com/s/woxx731vwzqud4z/sample.capx?dl=0

  • Problem Description

    1) I have made a level game. When i Emulating it on Intel XDK then i get problem in level section, In some devises game is working properly and in some devises levels not working properly if i finish 1st level it unlocks 2 next levels automatically

    1 or 3rd level icon is unlocked and 2nd level is showing locked but by clicking on 2nd level its playing

    why this is not working properly in all devices

    2) I have added Admob here but not showing any Advt in preview

    Attach a Capx

    dropbox.com/s/woxx731vwzqud4z/sample.capx?dl=0

    Description of Capx

    This capx is working fine in Chrome in Preview

    but not working properly in the time of emulation with Intel XDK

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Windows 7 ____

    Construct 2 Version ID

    200 and 212.2 both

  • I have made a level game

    .

    when i Emulating it on Intel XDK

    then i get problem in level section

    .

    in some devises game is working properly and in some devises levels not working properly

    if i finish 1st level it unlocks 2 next levels automatically

    1 or 3rd level icon is unlocked and 2nd level is showing locked but by clicking on 2nd level its playing

    .

    why this is not working well in all devices

  • I have created AdMob account and created a ad unit ID

    i pasted this ID to

    Construct to

    Banner ID (Android)

    Test Mode True

    Overlap Yes

    .

    .

    Now what

    .

    if i do preview in chrome

    .

    i do not getting any advertisement in preview

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  • dropbox.com/s/woxx731vwzqud ... .capx?dl=0

    luckyrawatlucky - please check your link.

  • if i use animation frame more than 20 - 30

    then pls tell if my game go slow

    Example capx

  • suppose i have main menu

    i want to came button by moving from outside screen to its position

    or by scaling from 0 to 1 or whatever its original size

    .

    could it be possible to make it

    or example is

    a level is finished

    and we are giving stars

    screen come Well Done!

    Level completed

    and then star come one by one by scaling

    .

    all related to this

    .

    is there any trick to do this animating sprites

  • dropbox.com/s/woxx731vwzqud ... .capx?dl=0

    in this sample i have shown what i need

    I don't know which logic did you use

    event (on object clicked blackButton)

    __for each object red

    ___set position to somewhere outside layout

    __for each object black

    ___set position to somewhere inside layout

    and do the opposite for red button

    or with one boolean you could do like this

    event (on object clicked coloredButton)

    _for each coloredSprite

    __if (coloredButton.isRed != coloredSprite.isRed)

    ___set position to somewhere outside layout

    __else

    ___set position to somewhere inside layout

    you have to set one colored button to true and the other one false

    I have no idea what are you trying to do with this, some people don't like to show their work publicly, I'm not sure whether this forum has a PM function or reach me with skype assaji.tjahjadi

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luckyrawatlucky

Member since 27 Aug, 2015

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