dhunHERO's Recent Forum Activity

  • Can you please add support for HTML6? I just read about it, and I was shocked.

  • I created somewhat of a prototype of a section in my game that involves drawing. I implemented the easiest way somewhat draw. But every time I draw, there's tiny dots making a trail.

    Here's my technique how I did the glitchy drawings:

    1. I make a tiny dot outside the layout

    2. I test if the dot is coming to my mouse

    3. I make the tiny dot copy itself onto mouse.x, mouse.y, when the cursor left button is down.

    Hope you understand. If not, tell me.

    Thanks for reading!

  • if you are surfing via mobile, and you are using internet data, a small script that takes ~1kb of data to update the downloads numbers would be your last thing to worry, i wold worry more of the mobile applications which are automatically updated in the background of your phone (ex:google,facebook etc).

    oesn't that apply to computers as well? (On a modem)

  • If you look at the very bottom of the Scirra page, you'll see "[XXXXXXX] Total Downloads", right? Well, it kinda seems like bragging to me. Another reson it's because it's updating constantly. Everytime someone downloads Construct, the digits will go up in real-time, which looks like the page is constantly checking for people that are downloading it, which is a problem. (Because internet consumption will go up!)

    Please don't give this negative feedback, as it's my opinion (Oh yeah, opinion reminds me of onions! )

  • Is this a place for suggesting as well? If so, i'll give my suggestion:

    Can you make it easier to simulate "drawing" in a C2 game? (I'll give you more info on that)

  • Yup, doesn't work ... It was worth a try <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    These buttons are XButton1 and XButton2 .

    XButton1 -- 4th mouse button. Typically performs the same function as Browser_Back
    XButton2 -- 5th mouse button. Typically performs the same function as Browser_Forward[/code:3920tw9y]
    [url=https://autohotkey.com/docs/KeyList.htm]https://autohotkey.com/docs/KeyList.htm[/url]
    <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Very Useful!! Thanks!!!!  <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
  • This topic may be relevant:

    From JavaScript there doesn't seem to be a way to access the additional buttons. The mouse api alluded to being able to, but in the example capx using it shows that it doesn't work.

    You could map the buttons to keyboard keys or if you use just nwjs there may be way to utilize an addon to use another language to access more of the system than what the browser usually permits.

    s there a way to support it on Free edition?

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  • I'm not sure how the gaming mouse inputs are registered, but the Keyboard object might do the trick.

    You can use the conditions "Key code is down" or "On key code pressed" and put the specific code for that button. You can find a button's code using the expression "LastKeyCode".

    t's a MOUSE. Not a KEYBOARD. (I'm not mad, I'm just giving you info )

  • what do you mean, support for gaming mouses? the mouse plugin already has a input detection for all mouses no matter if has the default 3 buttons or 10

    on't think so. (I checked, no support for gaming mouses, only support for normal mouses)

  • Can you add support for Gaming Mouses? Gaming mouses have more buttons! e.g. two side buttons, thumb wheel, etc.. Search Gaming Mouses on Amazon!

  • You still have to pay attention to the memory usage of your game. So make sure whether loading a video in memory is more efficient then doing the "cut scene" within Construct 2 itself.

    Depends also on the devices you target. Apple iphones don't like huge videos and you can't really navigate from a point to another within those videos.

    Plus, as always with Apple, to start playing the video you are required to have a player input. possibly on a DOM object like a button.

    You said that right about spying on the memory usage, but i can't make my cutscene in C2. Imagine a moving body, voice, effects, etc.. You'll have to make so many events for that! I estimate that's not even enough for a free version of construct...

  • Do you mean by rotation? If so, tilemaps purpose are to have blocky style games (like placing blocks on a grid)

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dhunHERO

Member since 23 Aug, 2015

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