TELLES0808's Recent Forum Activity

  • Not complex, complete form =]

  • One of the best ever made graphic tool for pixel artists is here, to help you!

    <center>[tube]http://www.youtube.com/watch?v=2MfuciyKZk4[/tube]</center>

    <center>[tube]http://www.youtube.com/watch?v=wYowgVn5_8w&hd=1[/tube]</center>

  • Nevermore!

    <center>[tube]http://www.youtube.com/watch?v=GWMwBCLEcoM[/tube]</center>

  • TELLES0808: Not sure what you mean by that, modulo division isn't really suitable in this case. Taking the absolute value works fine.

    Ashley: I understand your reasoning, I'm just worried that behaviors, plugins, even collision detection that rely on Sprite.Width/Sprite.Height might suddenly exhibit erratic behavior if the Width/Height could return negative values.

    This bug that I just found concerning mirroring/scaling might be related:

    Mirroring Scaled Images fails

    Do you think I should just create separate animations for mirror/flipped images instead of using mirror/flip?

    Absolute, that`s the word ^^ mod is how we call it in my language

  • Its a good concept. Just remember, there's a fine line between copying another concept, and further enrich/develop it, or make it your own.

    Good luck with your project :)

    That's true, and that's why I shown the video here, because the idea is not originally mine!

    Did you played that game? ^^

  • Without a CAPX I'm not able to help you with a sample file, because draw these things are too much tie expensive =

    Well, it's very easy.

    When player is overlapping ladder, set instance variable "Ladder" to yes and check if this variable is NO for all the common controls, making only the up/down commands work when in purpose.

    Also, you'll need to make various checks to make sure it will be smoothly like you want.

    and don't forget to make the collision polygon are of the stair to be one 1 or 2 pixels of width and aligned on the center, with the height being on the bottom and going to the top.

  • Here it's working (or I think so ^^)

    scirra.com/forum/holly-cow-i-was-saved-by-the-backup_topic56863.html

  • Hello,

    Thank you for the interest. This mosaic was published on Scirra by one Year for free, and you was able to download it all the time.

    Now it's improved with much more poses and image formats. The cost of production, in time, was huge, but you can download it just for only US$5 dollars and start creating your own templates with easy!

    <center>

    <img src="https://dl.dropbox.com/u/47035927/vendas/images/Equilibrium.gif" border="0">

    <img src="http://1.s3.envato.com/files/34896724/image_preview.png" border="0"></center>

    Buy it (Click Here), and help me finish Equilibrium, a completely free and Amazing game, compatible with PCs, Smartphones and Pads!

  • First, you need to configure it to save the backup on a specific folder, then, you go there and open the CAPX saved as backup ^^

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  • Use Sine behavior and Triangle option, or, a easiest way, use destination points with IDs.

    When the enemy overlap the destination point with ID 0, and his ID is 0 too, make him follow the next destination point with ID 1, then, change the enemy ID for 1 and ahead.

    To make your enemy go to the destination point is simple, and have many ways:

    Setup your enemy to have the instance variable ID, the first valor is 0;

    The same for the points, each point with a different and crescent ID number;

    Everythick:

    Enemy.posX < Destination_point.posX;

    Enemy.ID = Destination_point.ID;

    < Enemy.posX = Enemy.posX +1;

    Enemy.posY < Destination_point.posY;

    Enemy.ID = Destination_point.ID;

    < Enemy.posY = Enemy.posY +1;

    Enemy is overlapping Destination_point;

    < Enemy.ID add +1;

    Got it?

    If you still needing help I'll do a sample for you.

  • The idea of specific event sheet for objects (behavior sheet) could work well. Maybe separate the concept of event sheets in global sheet, scene sheet, and object sheet. They would then have different picking scopes. . That would improve C2 immenselly. Huge feature. No more picking problems in some recorrent situations. That's my feeling about it at least.

    Second this.

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TELLES0808

Member since 27 Oct, 2011

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