TELLES0808's Recent Forum Activity

  • Your job is amazing, hope you get a bunch of jobs here!

  • It's missing "ShoeBOX", to help organize spritesheets and mosaics, also "Tiled", where you're able to speed your work while doing maps.

    "GimCAM" is the last one, free and useful to make that video or promotional GIF.

    Good luck!

  • Hello people,

    I'll share with you the truth about game art and game design.

    They are different things, working together to bring to the user your game adventure, but, this is the only thing in a game asked by an user?

    A sadly true is a yes for the most part of games, with pre-defined engines or play-abilities, while only prototypes and contest games will run into the very small percentage of successful games where the game art and game design was not so important.

    Also, don't mistake a bad quality art-set with classical art-sets.

    Plus, making pixel art is one of the hardest ways of learning how to make pixel arts, but thats the deal, if you want, you will need to work on it and not vector arts.

    Sincerely,

    Telles0808

  • This topic was made before the refered topic, but thank you!! Awesome news!

  • Problem Description

    All my projects with very low resolution (pixel arts) are having issues after exporting, even old projects, but works perfect while previewing.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/47035927/temp/Pixel%20Rounding/pixel%20rounding%20not%20working.capx

    https://dl.dropboxusercontent.com/u/47035927/temp/Pixel%20Rounding/index.html

    Description of Capx

    Start a project with the setting of low resolution (for pixel arts), pixel rounding, point sampling, Letter box integer, etc.

    Steps to Reproduce Bug

    • Step 1 Preview, watch the pixel perfection;
    • Step 2 Export;
    • Step 3 etc. Play the exported game.

    Observed Result

    It will make seams, and distort the frames.

    Expected Result

    Play like in the preview mode.

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    Windows 7 and 8 Full updated;

    Graphic Card Full updated;

    I tested it on my desktop and laptop, same results.

    Construct 2 Version ID

    R170

  • Reviving the topic, I saw in a new tool the same feature requested here.

    [quote:3litylq5]

    Path Movement

    Using the bezier tool from inside LevelHelper you can create paths.

    These paths can be simple lines or rounded and complicated.

    You can then select one or multiple sprites and make them move on these predefined paths.

    You can have it so that the sprites move directly on the path or relative to their own position, describing the path shape.

    Various properties are available via the app, but they can be changed via the API, properties such as time, looping, orientation and more.

    Using the API you can register for notifications such as "Path Movement Has Ended", "Path Movement Has Reached Point". You can use these notifications to trigger special game events.

    http://www.gamedevhelper.com/levelhelper/

  • How do I Check if the Google Play user account has owned the app? It's already possible?

    If not, do you think it's a nice idea? Would be implemented?

  • Just finished the sample file for learning purposes. Feel free to download the CAPX on Arcade =]

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  • Hello,

    I would like know if is possible to ask for a Limited Color Palette Effect Mask?

    That's essential for effects on color swaps, for example.

    Another use is when you're wanting limit the number of colors of pixelated masks.

    It could be an effect with use of 2, 8, 16 and 32 colors, for example.

  • Great mod!!! Pode, do you know if is possible to know the dimensions of the imported image? And if is possible to limit the file types to PNG and JPG/JPGE?

    Also, I noticed the button is not working on android and iOS browsers.

  • How do I load a local image? Like that apps where you can load a photo and edit it with effects?

  • Here are some ideas.

    Game Description:

    * Multiplayer, with a minimum of 3 players;

    * The seeker will see a fogged screen for 10 seconds before the game starts;

    * Other players will have at least 10 seconds to hide themself, or while the seeker don't find them;

    * The seeker need to touch a player to catch him;

    * A random catched player will be the next seeker;

    * If a player save himself in a round, he will earn points;

    * Will be made an Leaderboard;

    * Little items will improve your stats;

    * More points will give you bonus on speed, hidden effectiveness and seek;

    * Very rare and paid items will give to the player X-Ray for 1 to 1.5 seconds of exposure;

    * Points can buy paid items;

    * Money can buy paid items and help to improve the game;

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TELLES0808

Member since 27 Oct, 2011

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