GenkiGenga's Recent Forum Activity

  • No problems at all, i think whatever feels comfortable is acceptable. I couldnt tell you the best key to use (in my opinion of course) without seeing more of your game.

    Generally though it would depend on what my character could do. In a simple mario game i would use "S" for jump and "D" as the alternate fire (as to keep both hands involved).

    In a game like ghouls and ghosts (where your player has to tap a button relentlessly to hold back waves of enemies) then i would use the up arrow for jump and "D" for attack (my left is already doing enough work).

    Re: the GUI - Good points i agree, as it is right now youve done a pretty good job. Interested to see how you refine it though. Keep up the good work.

    Sorry for the longwinded answer. - Now back to work on mine! :)

  • Very nice game, thanks for the link. Did you also check out the developers video?

    cuttherope.ie/dev

    It has a few interesting things in it about their approach to creating the game - But what i found even more interesting was "Windows Aid app store". Exciting times for html :)

  • Hi Stefan,

    Cool little game, i did enjoy it thank you.

    It ran perfectly on my system but i can see your reason for concern - what i am planning on doing for my creation is including a "FPS" counter. That way you will be able to get raw data instead of subjective.

    As for the gameplay - the cannon shoots well, but for your style of game i would personally rather drag the mouse in the opposite direction for power, (shooting the cannon feels like shooting a sling shot).

    Towards the end i was getting a little impatient with waiting for the bombs to explode - they could possibly be on a quicker timer.

    Even with starter graphics you've made it look nice. Well done.

  • Good ideas

    Lets commercialise the book right now!

    :p

    Lol wait! Can i download it first. :)

    Really good work btw, i know it will come in handy. Thank you!

  • Hey Buffalophil, i know you said to post in the arcade section but i didnt want to make a massive wall of text there.

    I can see another of your (good) influences from the Nes in this one. Ghouls and ghosts : Not only with the run and armour effect but the difficulty.

    The game plays really smoothly, watching the youtube video doesnt do your game justice imo. I had a totally different experience to what i was expecting.

    One issue with the controls, if you are moving diagonally - ie 2 movement keys pressed, often you cant attack. Im not sure how to fix it unfortunately (your probably also aware of it but have learned to manage).

    Also, i am notorious for this - but were the controls explained somewhere? I couldnt figure out how to shoot arrows.

    When you implement the shop ill definately be back to play this.

  • Coming along well Tasty, I really like those layers in the background. The sky is really well done too.

    I noticed a couple of graphic glitches, and arrow or two facing the wrong way or rock sticking out of the ground where it shouldnt towards the end of the second level.

    (strictly my opinion again) but I think that shift is a horrible key to have as jump. (Using shift as jump reminds me of the days when we played shooters without the mouse and used ctrl to fire). Apart from the problem with sticky keys, its also a bit clunky - either you have to reposition your hand to be able to press shift button comfortably with your index finger (often leaving your hand in a position thats not ergonomic). The other option of course is for people to leave their hands comfy on the keyboard and use your little finger to jump. Either way - 10 mins into the game they will be feeling it.

    This has turned into a major rant by now, but to me this is a vital basic to get right. Comfortable controls.

  • I ran into a similar problem a couple of days ago.

    scirra.com/forum/thin-film-with-tiled-background-objects_topic47688.html

    Its a little bit of a muckaround but it works. Maybe it will for you I dont know :p

  • Thanks for the input Ashley, been digging around and I think I have a much better understanding of how it all works now (image-wise). I was hoping this plugin might let me do things like animate a waterfall for instance, while still technically being a tiled background for optimisation. No matter though.

  • Haha yes, when you add in the loading time the game it was quite painful. Ive tried to use Amiga emulators on the pc but its just not the same. I guess it'll never be the same though (the glory days). I need an old school amiga monitor lol.

    Im familiar with those games i had no idea it was his work. I might give From Dust a go. Cheers.

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  • Cheers mate, i dunno - i guess my spidey sense was tingling. :)

  • Im sure a lot of great games ive played have been indies but im just not aware of it. One (unbelievably good game) that i know was "Another World".

    Apparently all made by one guy? - an inspiration for us all! ;)

    youtube.com/watch

  • Ah i see, fair enough. Best of luck with it all.

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GenkiGenga

Member since 20 Oct, 2011

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