Asmodean's Recent Forum Activity

  • mikelantzelo

    The problem is the speed of the sprites, after heating up twice. They move so many pixel every tick, that the collision can not trigger. Your wall is simply not wide enough.

  • double post

  • [quote=]That also means a thick typing cursor that blinks on screen constantly.

    Why didn't you do this with a two frame animation? Put your square in the first frame and let the second frame empty. Now put the animation on loop.

  • [quote:30nlqjbr]What i need to know: is there a fast way to select everything and move it all to a position?

    In the free version not that I know. In the full version you could place all of the objects in a family and move the whole family at once to one position.

  • Thanks brushfe , spongehammer, if you guys want, I can send you the link via PM, so you could try it yourself. But it's really short and has still some flaws. I won't post the link here because of the copyright from Sega.

  • Ah, OK you're right. I get different values for height too, the width seems to be correct. You could ask rexrainbow if this is a bug and if he could fix that.

    Here is the thread

  • You mean in 'size&position'? I think that is for the tagtext-object not for the text itself. If you want to change the font size you have to use 'set font size'

  • Have a look at the tagtext-plugin.

    http://c2rexplugins.weebly.com/rex_tagtext.html

  • I tried to make Zaxxon from Sega in Construct2 . It uses the isometric-plugin from R0J0hound. It's more a 'prove of concept' then a 'work in progress'. It is only a third of the first level, because it is so much work to place the objects pixel correct.

  • Have you tried the game on the mobil-devices with chrome? Does it work well?

    When you tried it on your PC with Debug-Layout and clicked on the watch-tab. What shows the CPU usage?

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  • The problem with your shooter is, that when the health is smaller/equal 0 you spawn your explosion in every bullet on the screen. There is now way that Construct know which bullet had hit your monster.

    If you put the health event as sub-event, that bullet would be picked that hit the Monster.

    The link of the platformer shows your picture again.

  • [quote:390qo8fh] Not sure when I'll have time to really break it down and see what design flaw I used.

    No problem. Thanks in advance

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Asmodean

Member since 31 Jul, 2015

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