Asmodean's Recent Forum Activity

  • You have to put the origin Image-Point of your arrow in the middle, then it should work.

  • It looks great, most of the time. BUT, certain versions of Internet Explorer (9, i think) show the game canvas as vertically squashed.

    Is that only when it's embedded or also in fullscreen? Anyway, IE 9 and 10 doesn't support webGL and are not fully compatible with html5. First IE11 has webGL support and a higher html5 compatibility.

    I tested your game with IE11 and it looks fine. So, I wouldn't bother with older IE. If it's not a problem with the embedding in the side I think you can do very little.

  • There is an action in System 'Set Canvas Size'. You could do something like.

    Global number x=0
    Global number y=0
    Global number shrink=3        
    
    System| On start layout ->  System| Set x to WindowHeight
                            ->  System| Set y to WindowWidth
    
    System| Every tick  -> System | Set canvas size to x y
                        -> System | Subtract shrink from x
                        -> System | Subtract shrink from y
    [/code:1rt4w3zj]
    
    You have to set x and y in 'On start layout' to WindowHeight and Width and you have to set 'fullscreen in browser' in the project properties to off.
  • The solution I found and it seems to work:

  • [quote:2mwaql9p](added the restart with spacebar-event and highscore setting just to be able to keep playing)

    You missed to set 'balls' back to 10

    OldieSteve

    I would set in the Ball-Physic Collision-Mask to Circle and 'Prevent rotation' to No. That could improve the physic and prevent that balls get stuck.

  • You can compare text like any other value in Construct. The only thing is, that comparing text is case sensitive (Hello and hello are not equal)

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  • yeah i have done that before its activated

    That's strange, have you tested your Game with Chrome on Android?

    Is it slow as the apk?

    If yes, and you haven't done it yet type in the URL chrome://flags, then activate 'Override software rendering list'

    Now restart Chrome with the Button on the bottom. After that look with chrome://gpu if webgl activated and try your game in Chrome

  • What you can try, if this is really a problem with the GPU-Rendering. Enable in the development options of your Android-Device 'Force GPU Rendering'.

    If you don't have the development options enabled do this:

    To access these settings, open the Developer options in the system Settings. On Android 4.2 and higher, the Developer options screen is hidden by default. To make it visible, go to Settings > About phone and tap Build number seven times. Return to the previous screen to find Developer options at the bottom.

    You do this all at your own risk. I take no responsibility for any damage!

  • Try:

    Touch| On tap gesture

    ...Touch| Is touching Coin -> 'do something with coin'

    ...System| Else -> 'do something where only screen is touched'

  • [quote:3clmpjbq]I guess this is the easiest way

    That's quite neat. I'm over and over mesmerized what is already implemented in Construct.

  • You could use 'Apply impulse at angle' additionally to your 'set velocity'-event. Maybe you have to try different values to get it work.

  • I don't know which event do you use to 'kick' your box, but most events have the possibility to set an Image-Point where the force will hit. Make a second Image Point slightly of the center and use this Image-Point. Now your box should rotate.

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Asmodean

Member since 31 Jul, 2015

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