Asmodean's Recent Forum Activity

  • Works for me:

    + System: On start of layout
    ----+ System: Repeat 50 times
    -----> System: Create object Planet on layer 0 at (random(0,ViewportRight(0)), random(0,ViewportBottom(0))), create hierarchy: False, template: ""
    --------+ Planet: Is overlapping Family
    ------------+ System: Pick last created Planet
    -------------> Planet: Destroy
    
  • You can't use 'Planet: is overlapping Planet'. You have to put planet in a family and use:

    + Planet: Is overlapping Family

  • rgbEX255(0,0,22)

    rgbEx(r, g, b)

    rgbEx255(r, g, b)

    rgba(r, g, b, a)

    rgba255(r, g, b, a)

    Generate a single number containing a color with the given red, green, blue and optionally alpha components. rgbEx and rgba use components in the range 0-100, whereas rgbEx255 and rgba255 use components in the range 0-255. When an alpha is not provided, the resulting color is opaque. These are useful for conditions or actions taking a color parameter.

    https://www.construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions

  • Try round(Coins/10000)/100 & "m" for two decimals

    four decimals : round(Coins/100)/10000 & "m"

  • Works here without a problem.

  • If you have the backup enabled in the settings, then you should have a backup somewhere. If not then not.

  • Did you try to copy a variable? If you choose multiple lines with Ctrl and as last a variabel you get no 'copy as text'.

    The variable has to be the last otherwise it works.

  • You could do it also with only one loop:

  • Maybe do it the other way around. Look for example on kenney.nl and make a game based on what assets are there.

  • You can use comparing strings, but you can't use only strings.

    For example you have 2 variables s1="foo" and s2="bar" you can use s1="foo" & s2="bar but you can't use "1" & 0

  • Have you tried 'For each' in System?

    Something like that:

    + System: For each BossTargets

    ----+ BossTargets: Animation frame = 74

    ----+ OR BossTargets: Animation frame = 286

    -----> BossTargets: Set collisions Enabled

    ----+ System: Else

    -----> BossTargets: Set collisions Disabled

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  • But in the first action, I give the Cash a value or do I miss understand something?

    You have to load the value into the ItemValue. For that you need either the event "On item exist" or the action "Get item". If you use "Get Item" after you set Cash to 1 the value will only available in ItemValue in the next Event not in the same or you use "Wait for previous actions to complete" from System. But it much easier to set the variable Cash to 1.

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Asmodean

Member since 31 Jul, 2015

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