Asmodean's Recent Forum Activity

  • I made a little example. Have a look:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

  • plugins: cranberry iap/revmob

    I believe that phonegap/cordova cli to build the application may be the solution. I've tried it and though the process is complicated, I got it. But when I opened the xcode file, I found tons of errors. After to fix almost all of them and generated the IPA file, the ads plugin and the splash screen didn't work, but the rest worked well. I wish I could count with a good tutorial about phonegap / cordova cli, but unfortunately, who knows the process doesn't want or doesn't has a free time to share.

    You're talking about the iPhone-Version? And that version works great and has no (working) ads-plugin?

    Did you tried to remove the ads-plugin in the Android-Version and looks If that helps?

  • plugins: cranberry iap/revmob

    I believe that phonegap/cordova cli to build the application may be the solution. I've tried it and though the process is complicated, I got it. But when I opened the xcode file, I found tons of errors. After to fix almost all of them and generated the IPA file, the ads plugin and the splash screen didn't work, but the rest worked well. I wish I could count with a good tutorial about phonegap / cordova cli, but unfortunately, who knows the process doesn't want or doesn't has a free time to share.[/quot]

    You're talking about the iPhone-Version? And that version works great and has no (working) ads-plugin?

    Did you tried to remove the ads-plugin in the Android-Version and looks If that helps?

  • [quote:3e83ys0l]I think if the game has a problem why it runs smoothly in the web browser and also through the iPhone's application?

    That baffles me and yes, if the game is faster in the browser on your device than an apk, the problem has to be Intels XDK.

    You could try on your Moto G with Android 5.1 to make an App in the XDK without Crosswalk and see if this makes a change. So you can see if its a problem with Crosswalk.

    Do you use Cordova plugins? Maybe one plugin cause a problem.

  • Hmm, if you use crosswalk and the GPUs on your Android Devices are not in the blacklist, then the problem has to be your game.

    What you can try is your game in Chrome on Android as web-game. It should be as fast or slow as the apk, then you can eliminate the possibility of a problem with Intel XDK.

    The other thing I notice is the single large image (1.8 mb). What is the size?

    This could be a problem. Ashley wrote about that.

    https://www.scirra.com/blog/112/remembe ... our-memory

  • RenatoB

    You asked why that happend and I give you the most frequently reasons. If that are the reasons that cause your problems, I can't say.

    You didn't write you use crosswalk, so I suggest you did not. I don't say that you can't use crosswalk only that if you don't use it with Android-Version lesser than 5 the performance can be sluggish.

    If you use chrome on android and use chrome://gpu as an URL you could see if WebGL is enabled. Is it not enabled your GPU is in the blacklist.

  • [quote:2rqbltfn]A simple game with different performances. Why it happens?

    Your devices have Android-Versions <5 and you don't use Crosswalk.

    The GPUs of your devices are blacklisted.

  • It seems that setting the speed to negative only works if the setting 'set angle' is disabled or that the object that spawns the bullet has itself an angle of zero. Don't know if this is a bug.

    If you want that your bullet flies in the opposite direction that the object is facing you need to turn the object that the bullet spawns.

    you could use in your second example: 'Sprite| Rotate 180 degrees (counter-)clockwise' when the condition triggers where you want to shoot the bullet in the opposite direction.

  • Make the speed negative. In your example -400.

  • You could try HQ2X Layout from anata.

    It think it should also work only for one Layer, but I don't know for certain. You have to try.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've converted the 'all day' ogg to wav and then imported it back with construct and now it works. Maybe you could try that as workaround.

Asmodean's avatar

Asmodean

Member since 31 Jul, 2015

Twitter
Asmodean has 9 followers

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

15/44
How to earn trophies