That example uses the gyroscope sensor (or tilt sensor) not the accelerometer. So my guess your device hasn't a gyroscope sensor.
Try this for the v1 plugin:
https://web.archive.org/web/20140429144336/http://clay.io/docs/construct2ads
You need only an additionally "for each object2", but this will spawn object2 every 0.3 seconds again on all objects1 on screen. So you have to look if there is already an object2.
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How is an RGB value supposed to be converted to this "SetColor" format?
value/256 * 100
For your RGB value of 0,85,0 it would be 85/256 * 100 ≈ 33 for green.
adibutuc This works only with the Construct2 runtime on Construct3 and it seems it doesn't work on ios.
drive.google.com/file/d/143htRwpOVc5dFCb1rejatu75X5kbPahj/view
If every 0.5 sec ist fast enough for the typewriter:
My solution without the bullet behavior. You need an instance variable speed in square, but you can make the squares as fast as you want. Don't know if this is what you wanted.
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I don't think that you can avoid that without changing the pattern. The problem is as old as games are. This was allways a problem in old 8-Bit games, but it bothered nobody.
That is called Moiré pattern https://en.wikipedia.org/wiki/Moir%C3%A9_pattern.
You can try to change the sampling to bilinear or trilinear.
You are using a Negative Lookbehind (?<![^\/]\/). That is not supported in FF.
You can test your regex pattern here:
https://regex101.com/r/HUdynV/4
Maybe someone here know how to fix this.
Member since 31 Jul, 2015