Wastrel's Recent Forum Activity

  • Sylvain,

    Try searching in the Forums for "pathfinding".

    There are an abundance of pathfinding references on the forums.

  • In delgado's defense, I used C2 for 3 or 4 months before "discovering" the panel, which was sitting there in plain (if not somewhat transparent) sight. It wasn't immediately apparent to me.

  • I get that once in a while too, which is why I started to copy my finished text to the clipboard before hitting send. Sometimes I will write the message in notepad first, depending on the length.

    I suspect it is a time out issue with some cookie or such.

    Tom might know for sure.

  • R0J0hound, that is a much less complex approach. Very nice.

    My original intent was to emulate the Infocom Z-machine, which explains why my approach seems a bit overboard. :D

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Can we have a few teasers please? ;)

    ^^ What he said!

  • Ize,

    I was working on something like this a while back. See if this helps you (if it makes any sense): https://dl.dropbox.com/u/38038537/examples/TextParsingExample.capx

    I updated it for R102, and modified it to better match what you had in your capx.

    The solution I used was to create multiple dictionaries, one each for verbs, nouns, prepositions, and language patterns. The parsing engine only checks to make sure the string entered is valid, it does not check for game logic. The parser then passes a valid token string to a global variable, which can be used by the game logic.

    Using dictionaries makes it very easy to add verbs and such to the game, and the parser works dynamically to verify the input string, so no changes are required to it when adding words (except for the bugs I probably missed :D).

    My example doesn't have much proper game logic, but I think it should show you where I was going with it.

    I hope it helps.

    Thanks!

  • Nice work Pode! Simple and useful.

  • agarciamuntion, the capx does not run very well for me. As you said, the sprites blink, and then they eventually disappear.

    Would it be possible for you to create a new project with simple graphics and with events showing only the mechanic you are trying to achieve?

    EDIT: Never mind, i didn't see your last post.

  • What could be easier?

    R0J0hound laughs in the face of Occam's Razor!

  • Ashley or Tom, will you be creating a new forum section for shader creations (similar to the plugin section)?

  • File --> Preferences --> Reset Dialogs

  • "you must purchase a Pro License (or other commercial license) to continue using Awesomium <font color=red>in your application</font>.".

    It says, "in your application", meaning, in the application in which Awesomium was originally used, and for which you purchased the license.

    I agree, the wording could and should be a lot more clear. I also agree that most of the people here won't ever have to worry about this issue.

Wastrel's avatar

Wastrel

Member since 21 Sep, 2011

Twitter
Wastrel has 2 followers

Trophy Case

  • 13-Year Club

Progress

13/44
How to earn trophies