delgado's Recent Forum Activity

  • From what I see the latest stable release is 336. Maybe use that one instead of beta versions, beta versions will introduce new bugs.

    https://www.construct.net/en/make-games/releases

    well i always use newest relases because of bug fixes, animation editor still freezes or crasher in beta / stable version thats why im scared

    but i dont want text here about bugs, Ashley should test his relases first

    I must back to previous versions because last bug for 'AND / OR block' delete my events, i already have few crashes and few freezes animation editorper day without posibility to save my progress

    So please.... patch and fix all bugs first, then add new features / examples/ customs actions

  • youtu.be/BQHz-F5c9NI

    I'm afraid it's getting out of control, i receive more bugs than fixes...

    Creating topic on Github about this wont help because something that worked before is broken in the next releases and the circle keeps turning

    Now i cant open my backups from 9 to 13 April using 337-2 and 337relase

    What's going on with the construct??

  • It's not a bug. If the project file structure setting is "Folders" (which is the new default), then the audio filename of a file in a folder must be the string "folder/audiofile", not just "audiofile".

    got it, i learn something new about construct 3

  • You need to use folderName/soundName.

    Or set the project to flat mode in the advanced project settings.

    Its not possible to choose subfolder from menu

    About flat mode You have right.

    When i choose simple play audio by picking FILE from menu and this file has been in subfolder, this works. So that confused me, and i ask myself why play sound by FILE NAME dont work with subfolders.

    So maybe its not a bug (or maybe is, depends what effect Ashley want to receive) but could be more intuitive in the future

  • Ashley ahh its a bug

    here i reproduce all steps. When i try play sound using file name audio dont want play from subfolder!

    youtube.com/watch

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  • You are trying to play Narg1. Narg1 does not exist, so it does not play. You want to play Narg1.webm.

    Why you say that?

    When you want play audio by file name you need to type only "Narg1" not "Narg1.webm"

    so my Global string says its Narg&1 so its 'Narg1' just like 'Narg1.webm' should work

  • Have you tried appending .webm to the name parameter?

    i try play sound

    by audio: play (by name)

    but i try indicate name from Global String

  • Hello guys, i have Audio file, for example: Narg1.webm

    so for global variable NAME

    i set this GV default to 'Narg'

    in events i try play audio typing in audio file name field NAME&"1" or NAME&1 so should recognize audio file name as Narg1 right? but dont work

    So when NAME&1 or NAME&"1" is finally "Narg1" why this audio Narg1.webm dont want play?

  • in game running only we can change fullscreen scaling quality.

    Also i need other actions to set Pixel rounding,

    downscaling and sampling should be avaliable in event sheet

  • Like I said kind of impossible to guess we would need the project. Of course after you punch the NPC that will keep the variables set, which I guess is what you are trying to do anyway. Is the player also the same object as the NPC? If this is the case then player will has some variables persisting that maybe should not be, or you talk about containers, what objects are in a container?

    All containers is sprites:

    Player obiect its another obiect (not the same as 3DNpc)

  • Interesting, i have saved old versions of my project (every day one save backup) i test and let you know, i must find what cause problem because without this Persist will be dificulkt to make fine game

  • Video on my Youtube with problem when i add Persist:

    youtu.be/OcjQfkLCOgo

    After add Persist to 3D shape i receive problem:

    -sky is dissappear

    -i cant move

    -looped sound

    -npc behave weird

    -attack animations dont works

    -even if i touch orange field to go to World map, this condition and event dont work (i cant check others because i cant move)

    the problem is even with those elements that are not related to this object, e.g. the sky or the attack animation, so if i add persist to one 3d shape obiect called "3DNPC" this cause many problems in many elements of game.

    So now i must work without persist behavior

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delgado

Member since 20 Sep, 2011

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