In this image, I modified the tap ColorName action. It is now an on tap action which clears the color of the text with a subevent picking the tapped text object and sets its font size and color. In this version I am also using a global variable instead of the highlights variable.
As for your comment:
InDWrekt ...
(I know "ColorNameHighlight" is kinda compulsory, so I made it invisible on the startup)
Please help. Thank you.
Nothing in the code I sent you is "compulsory." You can do everything I showed you many different ways. I try to emphasize this to newer Construct users. Nothing I show you is "The right way." It's just ONE way.
I have modified the original project. There are now 2 different event sheets. The first layout is using the new event sheet. Instead of using the highlights, I added 2 instance variables to the TriesCountLabel that hold the last chosen color and name. I scale up the selected text and color squares and change the color of the text object. The new version still keeps score the same way, disables colors and names that have been correctly selected and continues to the next level when all 3 colors are chosen.
Remember, there are many different paths that lead to the same result. The most important thing for you, is to learn the tool and decide which path works best for your needs.
Good luck with your project.