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  • you could have done it with just an instance with different variables,

    anyway it should evenly work with families,

    i have here a version that can spawn at equal time, but havent found how you can with there own timing Yann , maybe you know a way? im interested myself too, cant find it

    example

  • i have quickly tested it and love all the easing abilities , great work, now i can use something other then lerp for a change :)

    a lot of potential, i definetly going to test it more

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  • i think i have a solution, if i understood the question right

    example

  • well i gave it my best shot, for the first part, saving instances to array

    i have a solution, small bug in the display show one entry as zero, but it fixes itself once you move the instance

    edit: correct saving and loading of instances

    example

    maybe someone else can improve and take it further

  • put all your character objects under a family "Player" for example,

    and then create all actions and events on this family, all character objects will inherit the events

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  • just finished it! yey, level 5 and 7 are autocompletes, just do nothing and the startmotion of the blocks do the rest,

    i found 9 to be the hardest, many many tries, and 10 i did in 2 try's, the rest i found enjoyable

    level 10 if you click upperright block you sometimes sometimes lose, bit of lucky shot

  • i kinda like the swipe version, maybe others can say whats better

    a question about how you play it, its based on luck, no? i dont seem to find a way to beat the level with steel in it

    there could be like a level with like many blocks, and you need carefully destroy them to get the noodles down or even with timer! just trowing idea's :) keep working on it, its getting better and better

  • you know what could be better, maybe.., is that you can remove blocks by holding the mouse down

    now you must be really quick to click on both blocks, maybe with a more swipe movement this could be better,

    ps: didnt see the refresh, is looking better, first level i definitly better ease into the game

  • i made an example, but with this you should have a system that knows in wich layout you are and wich direction is the next layout

    i saved the vars in a global object >character

    example

    hope it helps,

  • can you show the capx...

  • yesterday i created an example exactly as you describe

    tread

    but the only thing missing, is that you cant create the object based on this "name" , if this would be possible, you would only need one event and a compare function, to create all objects, there would also be less need for replacing objects in eventsheet

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vtrix

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