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  • i mean one object , using many instances is the most optimized, but you can set many different frames, is still one call

    why would another object that also has been loaded in memory, be an extra call, while using the same object on different frames is not, if the texture sheet is of no importance?

    than everything could in theory be called like its one object, just referencing the spritesheet and coordinates

  • So why would using different objects have extra drawcalls, while one object with multiframes only one, i think i read its because of textureswitching?

    would it be possible to fit a 512*1024 , isn't that also a power of two? this would save memory, i think i have an instance where this should perfectly fit,

    also it sometimes a shame to loose great texturespace just because a graphic is a couple pixel to big, while in some cases, the size is not really as important. so a resized version should work ..

    edit: it is said, 2048 is maximum for mobile, (for maximum compatibility) but thats fine..

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  • Ashley

    if a single object animation is spritesheeted on two sheets, does that mean, it needs to switch constantly between them? with other words

    as long as it fits a 2048 texture, would it not be better for it to be on 1 sheet,

    like instead of 2x512 = 1*1024 ?

    or maybe even a 512 * 1024 ?

    or anyone else has a explaination?

  • you dont have too believe me but they are faster, these are choiches you have depending on what you need from the app, its not sloppy, making optimizing that have little impact is counterproductive, ofcourse there are general programming rules that make for better code and should be used

  • instead of regular text plugin yes, buttons could be graphics and are faster and more ways too change look, depends strongly on what you need it for, it might be better too make the app first , then to get caught in optimizing like its mentioned, just letting you know

  • I think you also better use spritefonts if you want best performance, works pretty much thesame and is faster, more important if you have moving and updating text..

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  • simply said , we need containers that are far more powerfull then what we have now, it just doesn't cut it for complex object structure, what is needed if you want to have great UI, fitting shapes, text and icons, multiple states

    you can call it container, group or structure, or should i dare call it a movieclip ??

    working with the different object types becomes way to complex

    pinning each object or making your own structure for following objects > complexity

    9 scale that is want to use, is not usefull as it has no frames, so you need a new object for each style = extra complexity

    Ashley i wonder if you have some sort of plan of implementing a new way of "structuring" objects or do you think this is not needed ?

  • [quote:35hx5wka]Modularity is definitely an interesting area to explore in future

    this worries me a bit,

  • blurtsmum good luck !

  • blurtsmum

    spriter animations are specialised for.. well.. the spriter software

    i also posted my animations under graphics, so your good, your product will probably be activated today,

    if you upload you most likely get activated the day after, and sometimes in weekend also, not always

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vtrix

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