7Soul's Recent Forum Activity

  • I've done the same using Photoshop. Just create a grid using the ruler, get the slicer tool and tell it to cut using the grid, and then go to "save for web and devices" and its done!

  • I was trying to use this method to create some objects on a level editor i'm making. But I can't find a way to load it from the ini so it works.

    This happens:

    I made a global variable called "load_string" that will store the string from the ini. So far so good, the global var stored {{0,0},{20,20},{30,30}}

    On the events, i have a event that shows this text: global('load_string')@1 which displays the original string for some reason

    If i make the text show {{0,0},{20,20},{30,30}}@1 it displays {0,0} correctly

    tl;dr: it doesn't recognise an array if its inside a global variable?

  • I also have a similar problem. When I use a zoom, all my HUD layers (the ones with Scroll X/Y Rates = 0%) will get positioned wrong

  • Most keyboards can't accept more than 3 buttons at once. Mine is weird, i can press 3 buttons + left, but not 3 buttons + right. Try holding 4 buttons at a time, you will probably hear a beep sound

    There was once a game I was playing, where right(or left) + down + attack would shot downwards diagonaly, but it would only work to the right because of my keyboard being a douche. Man that was annoying!

  • You will probably need a detector on each side of your player object (at north, south, east and west) and see if any of these objects is overlapping the NPC (i recomend having them as a family) and the button is being pressed

    BTW, a detector is a sprite that keeps a position relative to another object, to detect collisions that can't be detected using common events

  • [quote:2yzla9qy]Only thing I got a bit confused about was how the viewable areas work. Sometimes it seems like a cell right next to me is blacked out although it shouldn't be.

    That's a bug of the Line of Sight behavior :/

    [quote:2yzla9qy]Also double post? A shame you didn't get any replies when you first posted it, it's really well done and worth checking out.

    I forgot I had posted it o.o

  • I'm not sure, but I think you cant set the angle of the 8-direction behavior to 90, I believe it's range is from 0 to 7 like this:

    3 2 1

    4 # 0

    5 6 7

  • Just set it to save to AppPath & "folder\" & Saveedit.Text & ".acs"

    The AppPath command returns the name of the game folder (like "C:\\Documents\Game\")

  • <img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/2958-shot0.png">

    This is a game made in 48 hours for the compo Ludum Dare. It's not a great game, but it proves a game can be made in 48h using construct

    You can watch a timelapse video here:

    Subscribe to Construct videos now

    Download - 3.4mb

    In this game you are a Ghost Hunter and you must explore a mansion to find the ghost who is responsable for the other ghosts appearance.

    Keys:

    Z - Confirm

    X - Cancel

    Enter - Menu/Pause

    To save you must press Z on a blue orb

    To increase your stats, you must press Z on a purple orb (i think there's a bug there u.u')

    You can only use skills if you learn them, but the menu shows them all anyways. You get a skill every 4 levels up to level 24.

    Well, besides all problems, I hope you enjoy playing

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/2958-shot1.png">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/2958-shot2.png">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/2958-shot3.png">

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  • Not completly finished, but here it is:

    <img src="http://img267.imageshack.us/img267/6312/screen02sz.jpg">

  • Can I change it in the runtime?

    Edit: i think i see now how is this usefull. I can make my game database and then use this code so the player can't change the file, right?

  • I can still read the original file, so what's the point?

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7Soul

Member since 15 Dec, 2010

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