7Soul's Recent Forum Activity

  • Great plugins, but there's some things missing in CSV2Array that would be very helpful

    First the ability to pick the delimiter for the CSV. It uses "," by default, but a lot of times ";" is used on csv (specially if saved with Excel)

    Second the ability to pick to what Z index the values are added Nevermind, just updated the plugin and saw this was added already, awesome ^^

  • If your player has the physics behavior, you can change the collision mask to "circle" instead. It'll set its physics collision to a circle that has the width of the object. The original collision box is still used for collision events

  • I think to some extent you will need to come up with your own development visualisations using events.

    This should work for now

  • GBJam #3: jams.gamejolt.io/gbjam3 Aug 1st - Aug 10th

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  • You want a portfolio website? Is that it? It can be done in C2, assuming you already have a way of hosting it. There are easier ways of making your own free portfolio though

  • But it has 0 height.

    It makes no difference

    I guess you'd expect the X to be horizontal ? How should the display of a width of 100 be performed then ?

    Maybe make the array an actual table (like an Excel sheet) and put a scrolling bar on it. This way you could see the array exactly like it is. The current way you can't even see at what Y any value is unless you count it yourself

  • Sorry, your english is kinda weird, but reading a second time I think I see what is that you're doing. The rotation behavior might be causing the collision polygons to move inside each other, screwing up the physics simulation... if you post the .capx we can take a look at it instead of just guessing

  • What are you trying to do by changing the parallax of the layer the player is on? Parallax is meant to be used to make scenery that is in front or on the back of the action move faster or slower to simulate perspective.

  • Why are you using physics and platformer? They are not compatible

  • Problem Description

    The Anchor behaviour doesn't work correctly with scaled layouts

    Attach a Capx

    [attachment=0:3chekshr][/attachment:3chekshr]

    Description of Capx

    When the layout is scaled up, the anchor behaviour still works as if it was in a 1x scale

    Steps to Reproduce Bug

    • Make a new project. Set fullscreen to Crop. Set the window size to twice the size of your layout. Make your layer's parallax 0,0.
    • Add the Anchor behaviour to any object and set the right edge and bottom edge properties. At first it scales properly
    • With events, make the layout scale 2. The object won't scale properly now

    Observed Result

    The Anchor doesn't scale the object accordingly to the layout's scale

    Expected Result

    That the 2x scaling is applied to the behaviour

    Affected Browsers

    • Chrome: YES
    • IE: YES

    Operating System and Service Pack

    Windows 7 Ultimate

    Construct 2 Version ID

    175

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7Soul

Member since 15 Dec, 2010

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