7Soul's Recent Forum Activity

  • Updated an old mockup:

  • If you export using Node-Webkit (now called NW.js) the game can be played on Windows, Linux and OSX offline

  • All of the "Trigger once" events are on the same level, and are effectively happening at the same time. Try putting it inside each of the groups with the "set text" in them

    So the first "Trigger once" will activate MapForegroundConfig, and INSIDE THAT GROUP, a Trigger Once will set the text.

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  • left(string, len(string) - 1)

    left() takes the first X characters of your string

    len() counts the length of the string

    So left(string, len(string) - 1) takes all characters from the first to 1 before the last

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  • should be fine then... would love to see something like this on the wii u btw.

    There seems to be a lot of performance problems with exporting to the Wii U (looks like it doesn't even have WebGL)

  • What about that guy with like 3 PHDs and 2 doctorates who's making that 4D game

  • > mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops.

    >

    Interesting. Does that mean your graphics are originally grayscale?

    Game looks awesome by the way.

    No no... the only thing being colored is the main character when you change weapons. If I remember correctly, recoloring a lot of stuff causes a big performance drop

    > mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops.

    >

    What platform(s) are you guys releasing this on? because that's a pretty key feature to a mega man - type game... so I feel like that would limit where you guys release this due to the webgl support not being a universal thing, right?

    PC/Linux/Mac

  • New level mockup! This is Tsunami’s level, which features underwater and above water sections

    We also just redesigned our tumblr page, so check it out:

    Project Copy Girl DevBlog

  • We're about to start creating levels for our game and there are a few additions to the Tilemap object that would be immensely helpful to anyone creating maps

    • Picking tiles from the layout. Something like shift+click to pick the tile your cursor is currently on, and combining with click+drag to pick an area of tiles, so I can pick sections that I have created with tiles and copy them
    • Tilemap zoom. We're using 8x8 tiles, and it can get pretty pretty annoying picking tiles, specially with the overlay with the tile number and the cursor in the way. It would help a lot if there was a 2x zoom option

    [attachment=1:2puevbp8][/attachment:2puevbp8]

    • The Rectangle Tile Tool repeats what's in the center and surrounds it with the surrounding tiles (top row of the image below)

    It would be nice to have something like a "Repeat Rectangle Tool" that would repeat the entire selected area (bottom row in the image below)

    [attachment=0:2puevbp8][/attachment:2puevbp8]

    Thanks a lot

  • Some more-or-less new images:

  • mudmask No problem. I guess it'll only work on a platform that supports webgl

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7Soul

Member since 15 Dec, 2010

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