bbjGames's Recent Forum Activity

  • Hmm that doesn't seem to work either but I figured a way around it

  • The issue seems to be that if I try to use on peer connected as a trigger the message doesn't send

  • Ok I'll check that stuff out and if it still doesn't work I'll post a capx

  • Ok, I have that when you're not the host send a message to the host with the value for the player you picked before.

    For the host it says that when it gets that message to set the global value character to int(multiplayer.message) and then it checks what the global variable is to spawn a character but that doesn't seem to work either

  • I tried on signaling room joined, send a message to the host with a number for it's tag depending on the character picked and when the host receives a one of those numbers to spawn a corresponding character but that didn't work. How should I code it?

  • Ok thanks, I'll give it a shot

  • In my multiplayer game I want players to be able to pick their characters so in the beginning they pick one and it's stored as a number in a global variable, how can I have the host access it?

  • How could I make it so that players can choose to create a game instead of joining an existing one?

  • Well if a person wants to do that how could I make it so that a person can create a game and be the host instead of just joining a game?

  • I'm creating a multiplayer game and want players to be able to pick the character they want to play. One person is overpowered and the enemy, the other players are weaker and work together to defeat the overpowered player. How can I make it so that there is only one person who's overpowered like that? Or if this is simpler, how do I restrict what players can enter a room based on the other players already in the room?

  • https://www.dropbox.com/sh/liiivprw2zj9q96/AACRsSRH_DiWMMVPEdDu-rD5a?dl=0

    Here's what I have now and I think I may just scrap this for now and make it simpler by just having houses only being able to connect to roads one way

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  • actually at 22 and 23 it's checking (-105,0) and (0,-105) so that's fine. I fixed the other stuff you said and it works better but for some reason the order of the code (22-25) still affects what the connection variable will be for the houses

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bbjGames

Member since 16 May, 2015

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