LittleStain Yes I have my character ready, there is no real skintone players choose from shapes (circle squares or trangles) There are different designs which the player can choose from and there are three different weapon types
— I'm quite aware using arrays can get the work done however I'm not quite sure how to go about and that is what my question is asking
clarke2509 thank you very much
The player chooses different skin tones and differ classes of character and even weapons? Telling me how to do this would be very helpful. Sending me a .capx file of this would earn yourself a big spot in my credits
Develop games in your browser. Powerful, performant & highly capable.
I'm trying to set up a system that once the last monster is killed, the next round starts, with randomly selected monsters. as the player proceeds, the monsters get harder???? any help is appreciated
How do I make my character fly using the Platform behavior
I would use Pode's iFrame and have one host Construct file and two subsidiary projects. You would have to be very careful about input controls though. What is an add/drop player system? For multiplayer?
I would use Pode's iFrame and have one host Construct file and two subsidiary projects. You would have to be very careful about input controls though.
What is an add/drop player system? For multiplayer?
what is Pode's iFrame and where do I get it?
gumshoe2029
How do I make it so that when players are split apart, the screen splits as well. And when they are back together, the screen is whole. Also how do I do an add/drop player system?
Gweely although, how do I make it change from green to yellow at a certain point then yellow to red at another?
Gweely I figured it out
nvm thank you very much
now I can move forward. For sure you will be in my credits
Member since 13 May, 2015