Vilehead's Recent Forum Activity

  • [quote:1eqde4c5]2. What?

    2.Question makes no sense.

    fixed. check again

  • 1. Movies.

    is there a way for Construct to play movie files except the AVI plugin? and if not - is there a way to set the movie to be played: a) fullscreen, b)without that ugly timeline tab c) without buttons.

    as you propably guesed already - i need to put the game intro. but i just want it to play and be stoped/skiped when any key pressed. just like in most games. but not in "media player" way. it looks ugly, amature and just weird.

    2. Displaying layouts on layouts. aka add object -> layout

    Ive noticed theres a way to do that but i cant figure out how to properly use it. i want the layout to be scaled to the resolution of my desire and set the "camera" on things i want. but when i check "fit to screen" (or whatever that object atribute is called) it scales my layout just to much and goes outside of it.

    3. minimap.

    the original plugin doesnt fills my needs for various reasons. is there a way to make a mini-map by myself? or edit the plugin? my dream mini-map has a graphical frame and background, objects - depending of their types are displayed with diffrent icons ect. how is this possbile? is itat all?

    4. Easy way of telling the bject to go MOVE from x/y to another x/y.

    i know how to change the possition, but how to force the object to just GO there? imagine a UI slowly moving from top outside of game screen down to Y coordinats. which behaviour have this?

    5. Beams.

    My latest nightmare. basicly i want a beam to be displayed betwen two points. like a laser beam. exactly the way its been in "Rain" demo, from the Construct website. same technique - diffrent visiouls. i would check it myself but only the exe is available - not the .cap file.

    6. Particles and Plasma

    is there a tutorial for them? i will propably need them but i just dont know where to start. And by all means their usage is not clarified anywhere or user friendly.

    7. Layout looping.

    In RPVX there was this great and simple thing. every map had a box "loop verticaly/horizontaly". what it does? exactly what you can gues - it loops the entire map/layout so when the player or any object in that matter hits the layout border it comes out from the other side. but be aware that this is made very fluent and unnoticed. its just like the missing layout space is being draw without any transition. i know how to make it by conditions and position event but it gives more of a teleportation rather then loop effect, feeling.

    8. How to properly import 3d .obj files/models? i tried using the "3D Object" plugin but the object doesnt display.

    9 Canvas plugin

    okey, what exactly are they? describe on examples please. both the theory and usage.

    10. Object Pairer.

    basicly - wth? i mean the obvious usage of this is to pair/link two or more objects togather. em i correct? and why.

    11. Ribbon

    How to use? or rather - how to place this ribbon distortion effect on a sprite?

    12. How timeline and events are working betwen Layouts? basicly - imagine two levels, and two layouts being each one of them. now imagine an enemy, player character and a bomb. i come into level 1 from level 2, leave a bomb on enemy and retreat back to level 2. will that bomb explode after i leave the layout? and how to make it explode? or - how to make the other layouts run without players presence on them? like AI going here and there, colecting, searching, just exploring.

    13. Make object "accesble".

    Basicly, imagine a layout with nothing but ocean sprite. all the ocean cant be walked on as our player nor the character is "Jesus Christ. now lets spawn couple generic islands here and there. how to make it, so the player will be able to move long just within the islands borders. i know you can make the object "solid" so players must go around it, but is there a way to do the exact oposite? to make the whole Layout "solid" by default and pick which parts will remain unsolid?

    Thats very important for me as i am trying to develope procedural generated planet surfaces. i know how to do that on paper and i knew how to do that in my previous engine. i just need the functions now.

    14. Motion Blur

    Call me noob and ignorant but what the heck is Motion Blur? i can set it by events but i dont exactly know how it looks.

    15. someone really should add the tooltips when you hover over functions in conditions and events window. it would be soo much easier, and instead of wasting my time writing all this, and yours on reading all that - it would be all described in the engine window

    16. Saving and enabling content to travel from betwen games.

    imagine player X who have finished your game with outstanding score. you want to reward him by unlocking a new spaceship. so now when he starts the game again he has a new spaceship unlocked and ready to play.

    17. Mouse Cursor

    How to turn it off??? i want to use my own custome cursor not that generic lame white arrow. how can i make it dispear?

    18. reverse particles

    ive seen that "fontain" type particles that showers from one point. now the question. is there a possiblitie of reversing the movement? so the particles instead of being shoot - out, will be sucked IN? like a vaccum or something? this is extremly needed effect for me. otherwise ill be forced to do that on animated sprite

    19. Fog of War.

    Starcraft style. so:

    unvisited area is left pitch black. when visited you see the terrain, some object types. and area currently seen without the blakness and all object types being seen.

    20. Titled sprite.

    when i fill the screen with that it looks okey. but if i zoom OUT i can see a tiny, white lines betwen the tiles, blinking with movement. ruins the whole titled sprite/terrain idea. any ideas how to get rid of that?

    21. Bone movment

    my inner sense tells me this movement is something incredible. to i totaly dont know how to use it. any manual our there?

    22. Effects on sprites ect

    there is REALLY lots of them. is there some sort of gallery where can i preview all them on screnshots or something before adding to the game? the descriptions really doesnt tell anything usefull beside the obvious.

    thats it for now. dont hate me (too much)

    Goodnight

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  • [quote:1b9x85ej]Yes, if you hold ALT while you click to set your image point, it will be changed for all frames of the animation.

    oh my god THANK YOU so much!

    it was like digging with a spoon.

    [quote:1b9x85ej]Well you can specify to loop a soundfile when you load/autoplay it. I bet you noticed that. You just should make sure that the event is only executed one time, and not all the time. Depending on the events you use the TRIGGER ONCE WHILE TRUE condition might prove useful.

    you mean the "trigger once whole true" under "special condition"? how should i add it?

    after my normal conditions or before? or as a sub-event? i am asking because when adding it after the conditon the sound stoped working. as a matter of fact i wanted to use it for diffrent puropus too but it doesnt work also. so what i am doing wrong?

    also how do i.... emmm. loop commands? i mean more like - "how do i point which commands should be looped"?

  • > maybe the event is responsible?

    > because i have attached the sound to an constant action. literaly to the moving. so every time my object moves a SFX is constantly playing untill he stopes.

    >

    If you have an event that runs every tick and plays a soundfile, I imagine it would go crazy. Try to play it only every x ms for example.

    oooh so its not like the Construct play one after another each at the time but starts raining with them? but how can i do that it playes right after another? should i check the exact duration in ms and then enter command "wait" wih that ms?

    i dont know how to execute that

    imagine spaceship, when it moves - the engines makes an ambient sound. and i want that sound to play endlessly on loop untill player stops moving. how you would do that?

    another question but not connected to sound is: how to set the same image points for a whole set of animation frames? my sprite has 10 of them and i just dont feel like setting two for each of them manualy

  • [quote:t5f837yu]Construct most certainly does support mp3s. Use the "play music" action to do so. One look at the Xaudio wiki page clarifies which formats are supported.

    yes but:

    [quote:t5f837yu]XAudio2 has two main ways of playing sounds: as music (actions under the music category), or on one of several channels (actions under all other categories). Music can only play one thing at a time, like the game's music track. There are lots of channels, however, and these can be used to play lots of sound effects simultaneously.

    so i cant use mp3 as file format for SFX.

    [quote:t5f837yu]

    Do you have specified the correct path to your sound file? It should be apppath&"filename.xyz" if the sound file is in the same directory as the cap file.

    fixed that. aparently ive been missing the wav when having the ogg. thank you

    but that still does not fixes the main issue: the sound quality. wav sounds as bad as ogg. its okey for about 1 second then it goes crazy.

    maybe the event is responsible?

    because i have attached the sound to an constant action. literaly to the moving. so every time my object moves a SFX is constantly playing untill he stopes.

  • First of all i am a bit disapointed that Construct cant play mp3 file but oh well.

    i am trying to play a sound effects here and it either doesn play or play badly.

    whenever i try playing wav files (and they are metting all the requaired prosperities) they just dont play.

    when i try to use ogg they DO play but the sound is not only bad quality (like being riped and twirled or like 1 milisecond echo) but have that ugly pick at the end when it ends playing.

    when i preview the wav it plays just right.

    when i preview the ogg - Construct crashes or just doesnt start previewing

    runing the game with debugger and wav sound leaves me with such window:

    [quote:2z5txax7]Debugger first-time message:

    XAudio2: Failed to load file from disk. Check the filename exists and that file is of a supported format. (0x80004005)

    any idea what the heck? and i would gladly use that XAudio2 tutorial from the wiki but the link is dead or broken leaving me with 404 error.

  • LOL!

    I love your enthusiasm and your wall of texts, irbis!

    *edit* no sarcasm here!

    Here's my suggestion:

    No need to *stab your eyes* right now! Just grab Construct and play with it. While I think 6 months is a nice estimative, it really depends on your skills and your available time everyday.

    Since your game is planned to have different sections, I guess you should begin with the easiest one (I'm thinking the platform / spaceship walking, as it has a behavior just for that). Make a small version of every feature you wish in this game's section, don't focus on details. Then proceed to the next on.

    I think Construct is more than capable of handling a game like yours, it's just a matter of planning.

    Cheers! And good luck!

    If you need any help or feedback, we'll be here

    thank you mate! i really needed someone to cheer me up think of it as descent writer who have a great ideas and rich imagination but dont know how to write. i am propably in similiar position.

    Ill try that with the platformer and see what'll happend.

    because this idea for a game is growing within me from when i was 10 i am so emotional. i have everything in my head already. the spaceships, the weapons, the story, planets, crew, events, statistics, controls, battle system, inventory system, upgrade system, achievemets, hidden content, content that you must unblock. if i close my eyes i can see all this. and i am literaly in pain untill i will kick all this ut of my head. i want to play my game so badly. but i have soo many problems to develope it. i even learned Photoshop, 3d Max, Audacity, and all other programs in order to produce assets for my game but i cant find a proper yet easy to pick up tool to connect all those assest into a game. i cant name how frustrating it is. and things are even worst as i had been working as a payed game designer in past. and back then - the only thing i needed was to make up things, and then give them to programmers and artists - and they dressed my ideas into shapes and forms. and now i am all alone with my head bursting with ideas and without anybody to make my ideas real. they were my hands and now i learn how to grow new ones. and it is a terribly painfull and troublesome process. thats why i aim for the most plain, easy, DUMB game creating prgrams.

    [quote:2tfpi6al]If you don't think the effort is worth it, then don't do it.

    you think of the efford in to general fasion. i am ready to work on my game, as i stated, for all the eternity. pay attention to this sentce in literal way. to work ON my game. not "to learn HOW to make my game".

    so basicly, to produce content and assets. to create. as long as i create something i can work for all my life and i wont complain. but i cant afford wasting my time. i have too few of it.

    you gone a long way with you game, switched engines and learned them, learned programing and gained expirience. also, you had been doing that from time when you were 13yo. this is when you started. well i am 26 yo and i cant race with 13yo fresh and open mind. you walked on foot - i prefer to take the train. as i said: i am doing a game for basicly myself. i am not aiming at Blizzard or Microsoft.

    see this? http://www.viddler.com/explore/irbis/videos/1/

    made under one week. without any knowledge and expirience what so ever. without any Adobe Affter Effect. purely on game engine.

    effords are wourthless without good plan and trickery.

    you are a game dev - you enjoy making games.

    i am a gamer - i enjoy playing games.

    its like with martial arts. you train for long long years. and when some guy attack you - you kick his butt. i never had time for such a long learning procces. thats why i use this instead:

    <img src="http://www.militaria.zgora.com.pl/files/JfhYyg_2371.gif">

    you martial arts are more flexible, enriches you in many way. but i dont want all that. i just want to kick a butt when i need. because thats my horizon. yes it is narrow and plain. but its my. you're is much wider and valuable. but its yours.

    PS: for past and future notes: sorry if i look offensive. i am not. almost never. i am just an agressive talker but theres no real agression behind the words. its just my style of comunicating.

    yup i EM emotional.

    and sorry for this WoTs (WallOfText). i think i cant write diffrently

  • [quote:1bwp66s5]i mean, come on - in half a year i could just learn C++.

    lol, are you kidding? making a game(that too a complex one) using C++ in 6 months. That's not possible unless you giveup your day's job and night's sleep. In 6 months, you'll basically just get down with the basics of C++. I am learning C++ for over an year in school and all I've learnt is working with the CUI(only text, no graphics)

    Half an year time is the average time it'll take to learn any engine, be it unity, construct or game maker unless you are realllllly passionate about your game. Although i know that construct would be your best choice if you want to start quick. Just try it for an week or two and then decide whether you should use it or not. Other's opinions about how easy a game engine can really be biased since everybody took different amount of time to learn it. So at last, it's you who would decide how eay an engine is.

    PS It's called 'construct' not 'constructor'

    before anything else i need to say i am not here to bash Constructor (i am simply not in position to do so) or do advertise RPVX (as even with all his great pros the number of its cons is just a horror).

    now back to the topic.

    Learning any open-source or comersial engine needs a solid base. even if the support is great you still need to have much of your own knowledge. the thing i expected from Construct(sorry for my mistake about the name) is that i will NOT need to have that base knowledge. Just as i had none with RPVX.

    Also the learning of something well known (C++) is much easier then learning the opossite (Construct). A buddy of my payed for a 4 months long C++ studies. 8h per day, 5 days in week. and that bastard creates his games now. And he was just as much brain dead as i am. But he had the time and money.

    And i must disagree about the game creating when using 2nd party programs. With RPVX i didnt need ANY knowledge to start making games. everything was and still is very readble, logical and "natural". Ive instaled the softwere, started it, and made games. This was very importand and stimulating as with people of short attention span you need small rewards on the way, betwen short amount of time. 2 days ago ive started Construct, didnt know what is where. the only thing ive figured after those 2 days is how to make a player, how to move him and rotate him.

    and thats all. in RPVX in the other hand, after 2 days i had a working finished game.

    as i stated at the very begining. my friend, i am nothing but just a plain gamer. i dont make games. i not planing to make any more games then this one. i dont want any more knowledge then i it is absolutly nessesary. from simple reason - i will not be using this knowledge in my future.

    in RPVX i could just pick up the program and right from the bat product content and games, learning in the process. with Construct it is diffrent.

    Listen, i know its open source. i know its for free. but the problem is the same like with .blender. .blender is possibly the most powerfull 3D modelling and animating softwere in known galaxy. but go ahead and try to mame a simple "car" model in it. i couldnt after 5 days.

    as i gamer i must say "i dont want to learn - i want to play".

    if you dont belive me, track down RPG Maker VX and try it out yourself. then you will propably understand what i am talking about.

    RPVX is very limited and non-flexible. but even a 10 years old kid can make a game with it.

    Construct has almost no limits from what i see but still is 10 times more complicated then RPVX.

    thats why i have such a hard time here.

    my current engine (RPVX) limits drives me insane, but i can afford months of learning limitless Construct.

    so i am screwed.

  • half a year for learning...? thats awful

    i dont have that much time. i wish i had but even so - my attention span is simple to small.

    ive mastered RPVX in exactly half of that time. shame. looks like i am stuck for now, with what i have.

    maybe the next game i will make in Constructor.

    i mean, come on - in half a year i could just learn C++.

  • Construct can easily do that,maybe after 6 month of training you will be good to go.

    *stabs himself in eyes*

  • okey sorry for doubble posting but seriously - holy crap. after researching your game i literaly cant close my jaws.

  • Every time you save, put a new number on the end, eg.

    v1.cap

    v2.cap

    v3.cap

    This is what I do with every program (construct, photoshop, cubase). It's the only way to work if you're doing a serious project.

    I made this infinite space game in 2 weeks in construct

    http://edenofficial.com/?p=33

    Just a beta showing procedural galaxy generation.

    <img src="http://rlv.zcache.com/smiley_huh_sticker-p217139998311267458qjcl_400.jpg">

    i cannot belive what i see. i downloaded your demo. now i am thinking how the heck i can mimic it.

    procedural generated galaxy? thats something i never though of when making HiddenSpace. not because i didnt know it, but because i always though its something totaly out of my reach.

    i have soo many questions now and at the same time, i feel so small and misrable.

    How you managed to make the background multilayered?(drifting stars infront and in back)

    What technique you used to get such a beautifull planets sprites? (so far i just used photoshop + texture, save it as image and then import)

    where didi you get that nice spaceship?

    where/how you added physics?

    how you managed to make it so the sun move on diffrent layer then the planets?(giving that nice feeling of depth)

    and where the heck i should start in order to create my own things like this!?

    are capabilities of Consructor really that huge? how much knowledge(programing,coding ect) do i have to possses in order to create such gems?

    i am just nailed to the ground really.

    Of course i would kill for my game to look like this and have such features but... i am soo afraid to belive i am able to learn how to make all this.

    I mean, thats why ive chosed to make old style, low res, "retro" space sim. not only because of the atmosphear but mostly because of my lack of skills.

    I mean, everybody would love for their games to look like Crisis right? but any sane person will know thats something out of their league.

    i look the same way up at your creation. its incredible, but dont think i can learn how to make similiar creations. or maybe i am wrong and Contructor is THAT easy?

    please answear, i dont want to let my hopes and hipe go to high.

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