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    Well apart from the fanboyism/hate relationship that there is currently (which I don't get but whatever), PixelPower does have a point:

    Scirra does tend to not fix bugs coming from a third party ("Close as won't fix" anyone?), which break our games multiple times in the past for sometimes a very long wait (the jank/stutter), imagine a bug similar happens and break C3, oh my god, I hope they have a plan for that, because telling users not to update their browser would be downright stupid.

    Construct Classic = windows + directX. Feature creep all over the place. Abandoned, left unfinished. Left for community to extend and "clean up", after it's sinkage.

    Construct 2 = HTML5, new tech at the day of release. Jack of all trades - master of none. Is being maintained but not really extended. Far from "finished" state, but its Devs claims otherwise, of course. If not for community workers such as Gigatron, Rex, Pode, R0jo and others - it would met CC fate already.

    Construct 3 = yet again, a new approach, new tech and experimentation.

    It really doesn't take to be a rocket scientist to spot a reoccurring pattern over here.

    I am not bashing Scirra or Construct brand. If that would be the case, I would left this forum long time ago. Yet I am still here, after all those years (8 years as a user, almost 7 years with a forum account).

    That's because Construct, be it Classic or 2, is still one of the faster if not THE fastest engine, in terms of rapid prototyping and fluid workflow. But the real problem, every single time, is when you are close to finishing your game or right after doing so. When you have to publish it. And I am not talking about regular platform-specific hassles like paperwork, size limits, and stuff.

    Lack of proper Steam API, no Node Webkit export customization leaving you with a default mess that you can do nothing about, all game's assets RAR'ed into simply unprotected archive for anybody to take, not being able to change exe icon by normal means, not being able to even rename that ugly nw.exe, Intel slowly dropping support for Intel XDK, no 1st party API for Flash Portals games, shaders and plugins working in the editor but not working upon export, shaders and plugins not working in the editor WORKING upon export, constant 3rd party reliance whenever you actually want to send your baby into the world, random unknown FPS drops/memory leaks. 95% of features request/bug reports closed because "won't fix"/"wont add cuz reasons/little priority" (aka busy with C3 so "up yours!"), and games randomly working or not working at all on various OS'es, browsers, setups.

    One can digest only so much before leaving the boat or going PixelPower hehehe.

    I am here because I still, "after all this time", care. Care and hope.

    Care - about Construct.

    Hope - for a miracle.

    More than happy to lock this if the aggression gets any worse.

    Please try to be patient and civil when making posts.

    Thanks.

    I would do so here and now. The nature of this thread is more of a "informative" anyway. There is nothing to argue about - the links are there, the numbers are too. All that can come at this point is another "posts war".

    Which... kind a happens every single time when Newt and PixelPower are in the same space and time.

    >

    > > Is there a slight chance you are... umm maybe... hired by clickteam or yoyogames to rant on this?

    > >

    > nah, he's just very pissed. Then again, seeing so many mindless "fainboism" from various C2 users - I think the world is in balance rotfl.

    >

    You probably shouldn't read the rest of his posts then.

    I did. He's nuts. E-raging every day.

    Then again - don't play saint - he is an different version of you, from the other side of the hedge.

    Except you've never been barbaric or/and rage spewing, I give you that.

    But you two DO have a common ground. You often look at things from only one perspective, which you never adjust. Making yourself blind and deaf for any opinion that isn't your. Not always, but very often.

    He would keep bitting Scirra's butt with even his dying breath. You on the other hand would let Scirra sell your own mother or chop off your kidney. At least, thats how most of us see you two. Which you might not be aware of. There is a reason why people reply to you two so rarely nowadays.

  • Irbis Thanks! I've liked your Facebook page too

    Thank you most kindly! Most of what you can find on my social media would have a Steam Store link attached, but Construct simply refuse to cooperate with me on this matter lol (I am now 100% desktop developer, so go figure )

    Is there a slight chance you are... umm maybe... hired by clickteam or yoyogames to rant on this?

    nah, he's just very pissed. Then again, seeing so many mindless "fainboism" from various C2 users - I think the world is in balance rotfl.

  • >

    > Daaaamn! What a lovely pixel work you got there! <3 <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    > Could you link me up? website or fanpage would do.

    >

    Thanks! Chris "hand-draws" (lol) each pixel with a regular wireless mouse <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    And sure! we have a blog at http://www.causalbitgames.com/ but our Twitter is most active (and has gifs posted from our Unity adventures often <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> ): https://twitter.com/causalbitgames

    Well, you've just earned yourself a new follower.

  • ...it's a Chrome issue...

    ...bug in the Edge browser:...

    ...there's not much we can do...

    ...report any XDK-specific issues to Intel...

    ...This most likely isn't a C2 bug...

    ...Closing as won't fix...

    ...This issue is there already for around 8 months...

    ...nothing we can do about reports like this, sorry...

    ...almost impossible to fix bugs like this

    ...the problem is with the AAC encoder we use...

    ... it's a NW.js bug.

    ...as not a C2 issue...

    ...there is nothing we can do about this...

    ...it needs browser changes to work around...

    ...it is not a C2 bug...

    ...Safari bug...

    ...report XDK issues to Intel...

    ...this is a Chrome issue...

    ...This is a bug in iOS itself that needs to be fixed by Apple...

    ...this is a webkit bug...

    ...Closing, please follow up via that Chromium bug report...

    ...I'd recommend reporting them to Intel...

    ... Closing as won't fix...

    ...scary...

  • Super Ubie Land was getting a remake in Unity for WiiU + other platforms last I heard, not sure how that turned out.

    Also, our own title Battle Princess Madelyn was prototyped in Construct 2 before porting over to Unity:

    Unity version (very old old screenshot, but shows some of the cool lighting we can do with equal or better performance so far)

    After this game we're thinking of going back to remake/"port" Insanity's Blade, which was our first commercial title in C2 (where we learned that Mac + Linux + WiiU are not as friendly to large HTML5 + NW.JS games as Windows is )

    Daaaamn! What a lovely pixel work you got there! <3

    Could you link me up? website or fanpage would do.

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  • > There's no reason Construct made games can't be as popular as the big hits from other engines, we think it's only a matter of time.

    >

    > We see developers using Construct all the time who obviously have the talent and creativity, just a bit more luck is needed!

    >

    True, there's already a few great games made in Construct 2, and people really start to recognize them once the developers switch engines/the games have been ported to consoles using other engines

    Care to name them?

    In general really. Because every now and then I hear people saying what a awesome games had been made in C2 but I never get the names.

    The Next Penelope is decent but niche market, Airscape is... okay, I guess? Cosmochoria isn't bad either but those 3 are very similiar.

    Of course there's also awesome Star Nomad 1 & 2 made by +all my games.

    But what else?

  • The license change to a subscription model (Raaaa SERIOUSLY !!!!) + the lack of real think news about C3 (yes ok the editor is new and portable but engine is the same) and the most important part for me the lack of NATIVE EXPORT WITHOUT THIRD PARTY PROGRAM is my main frustation.

    I keep on your position since many years Ashley and yes since the years and years past HTML5 wrapper and mobile support is really better and better.

    But i don't want to wait 5 years to build a simple game with 40 mo of packing garbage cause of export.

    The only think i agree 400% with you is for 3D, Construct 2 is a 2D product and is doing those thinks very very well and very very simply.

    You could make very nice and great game with some knowless about GPU and Shader (the best thing you've added in).

    I prefer paid a price for something i've better than a subscription.

    For me, for now (maybe this could change) i'm sad to say but i won't be a Construct3 User. :'(

    i've buy GameMaker Studio 2 and it's really perfect, fun and easy : https://www.yoyogames.com/gamemaker/studio2

    and have all the point i need.

    I've never go with the first version because of the editor and the workflow.

    The new version is really good.

    Holy cow, look at those game's numbers and quality! <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    https://www.yoyogames.com/showcase

    And then you go back to Construct2's games showcase, 4 years in making...

    https://www.scirra.com/

    Makes you think eh?

    > Well the man himself just did:

    >

    Indeed. Well, I guess I have to click 1 more on my computer to open up Chrome to use C3 in it's early days. Of course it would be more comfortable to be able to use it in the browsers users are accustomed to, but I don't think it's a deal-breaker. I think the C2 Community is well aware that Chrome is the leader in browser technologies.

    Oh wow. No. I have no idea where do you get your intel from, but you are totaly wrong and unaware of dangers and long-term effects of using a 3rd party framework as main (and only?) workspace of your core business software. No offence, but if you don't see the dangers and do not understand the gravity of this current situation then there is no point in explaining.

    But by all means - prove us wrong. Met me here again, in 3 years, and tell me how many games you've made and published using C2 or C3. But with facts and actions, not "hippy-talk" and back-patting.

    The latter two are exactly what pushed Scirra into this current mess.

    There is a reason why people are so pissed and concerned. But as I said - by all means - prove us wrong.

    Everade Well said.

    > They could have a basic, but fully functional standalone version of C3, and a subscription based C3 with free assets every month, free plugins, free templates, etc. Just think of something. Like a season pass of a game with dlcs.

    >

    I'm sorry, but that's one of the worst ideas I read on the forums in the past days.

    While I think this topic is useless, here's my opinion: subscribe. Subscribe and let the developers of your favourite software eat.

    You don't eat...?

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Vilehead

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