Mike at BrashMonkey's Recent Forum Activity

  • anyone tried this on a device? Does it work on IOS or Android too?

  • Any news on an update? I'd LOVE to use this, but need it for more than one sprite at a time.

  • I could really use the ability to replace all references to one sprite with references to another in an event sheet... There an automatic way to do this?

  • Is there blank space in your image? Sure looks like there is. Doesn't matter of its not white, if its clear it will still take up space in the tiling and create these gaps.

  • have you tried "for each"?

  • Otherwise, We'be be forced to make each frame of each animation exactly the same size which would be a huge waste of time and pain in the butt...

  • I just realized, the reason The C2 dev's might not have added this feature is because imported frames are likely to have diferent sizes per animation (and frame too after cropping) and right now, the "use for all frames" option places the collision poly's based on raw x,y coordinates based on the top left of the image.

    There's a simple solution though:

    Use for all frames (top left)

    Use for all frames (image point 0)

    Use across all animations (top left)

    Use across all animations (image point 0)

    obviously this new option would place the collision polygon based relative to the image point instead of top left.

    This would fix it for most people in most cases, even when each frame and anim is totally diferent sizes etc.

  • You know about the pinned behavior?

    Maybe when they are close, pin them and control the container instead of the player sprite?, then upon release, un-pin and switch controls back to the player sprite?

  • Lucid's first priority is getting Spriter feature complete, rock solid and cross-platform at 1.0. I think we might have someone ligned up to help with the construct2 plug, but not sure. I'll ask Edgar.

    cheers

  • Wait.. Do you want the whole game screen to rotate? Is that what you're after?

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  • Hi,

    Often its useful in a game for an object to have the same exact collision mask across all frames of all animations. I see you can tell Construct2 to share a collision poly across all frames in the current anim, but what about across the entire object (all animations)?

    Right now I've got bugs caused by the fact that I've got collision poly differences between animations.

    Is there a way to solve this (without using a second sprite as a collision mask for all objects?) If it does not yet exist, can this feature be added?

    thanks

  • Translate.google works quite well, if your english isn't great, translate first, then post in English. This ensures you don't get deleted as spam and that more people from all over the world can read and respond to you.

Mike at BrashMonkey's avatar

Mike at BrashMonkey

Member since 16 Oct, 2010

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